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Admiral Justin wrote:
>I have seen many of the pictures using media to simulate particulate
>matter in the air, like a sunbeam entering a dusty room, but I have not
>been able to reproduce that effect.
>
>What happens is either I don't see any effect, or the entire scene
>becomes one giant gray mass.
>
Well, without knowing what you tried its hard to guess why it didn't work,
but for a scene like your example of a sunbeam in a dusty room, usually
there has to be something tomake the effect visible, i.e. an object that
casts a shadow in the sunbeam.
The effect is not the sunbeam or the media, its the shadows cast through it.
RG - if God had intended man to fly, we'd all have been born with FAA
certification
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gonzo wrote:
> Admiral Justin wrote:
>
>>I have seen many of the pictures using media to simulate particulate
>>matter in the air, like a sunbeam entering a dusty room, but I have not
>>been able to reproduce that effect.
>>
>>What happens is either I don't see any effect, or the entire scene
>>becomes one giant gray mass.
>>
>
>
>
> Well, without knowing what you tried its hard to guess why it didn't work,
> but for a scene like your example of a sunbeam in a dusty room, usually
> there has to be something tomake the effect visible, i.e. an object that
> casts a shadow in the sunbeam.
>
> The effect is not the sunbeam or the media, its the shadows cast through it.
>
>
> RG - if God had intended man to fly, we'd all have been born with FAA
> certification
>
>
Well, in trying to use an outside light source, through a window with
wood in the glass, this occurs. I have a completely self-contained set
of rooms in my scene (house) and various light sources, which are off
while trying this.
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Admiral Justin <web### [at] admiraljustincom> wrote:
> What happens is either I don't see any effect, or the entire scene
> becomes one giant gray mass.
Hmm? I didn't have any problem in getting a good-looking scattering media
with a little trying:
camera { location <-9,1,-15> look_at 0 angle 55 }
background { rgb 1 }
light_source { <1000,600,-400>, 1 }
light_source { <0,4,-10>,.5 media_interaction off }
union
{ difference
{ box { -<10.5,5.5,16.5>, <10.5,5.5,7.5> }
box { -<10,5,16>, <10,5,7> }
box { <9.9, -1, -2.5>, <10.6, 4, 2.5> }
}
box { <10, -1, -.25>, <10.5, 4, .25> }
box { <10, 1.25, -2.5>, <10.5, 1.75, 2.5> }
pigment { rgb 1 }
}
box
{ <-10.1,-5.1,-2.6>, <10.1, 5.1, 7.1>
hollow no_shadow
pigment { rgbt 1 }
interior
{ media
{ scattering { 1, .1 extinction .2 }
samples 50,100
}
}
}
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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