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>Just using f_marble for the sake of using f_marble does not make sense.
It was really just for convenience; I was trying out a number of different
patterns, and by simply replacing f_agate with f_marble, I could see the
difference. But I do see you point.
D.
"Thorsten Froehlich" <tho### [at] trf de> wrote in message
news:3dc70d62@news.povray.org...
> In article <3dc6de15$1@news.povray.org> , "Dennis Miller"
> <dhm### [at] attbi com> wrote:
>
> > That certainly looks cleaner. Thanks much for your help.
>
> You mean "function { pattern { marble turbulence 1 } }", right? The other
> solution is just plain clumsy. No need to use f_marble at any cost. Just
> declaring a new pattern function is the way to go. Not by modifying
> functions.inc, of course, but by just declaring a new pattern function in
> your scene.
>
> Thorsten
>
> ____________________________________________________
> Thorsten Froehlich
> e-mail: mac### [at] povray org
>
> I am a member of the POV-Ray Team.
> Visit POV-Ray on the web: http://mac.povray.org
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