I am using the trace feature to place an object on top of a wave. I have
figured that part out fairly well.
However, I want to make the object rock back and forth on the wave by
aligning the object with the normal at the point it sits on the wave.
I know tat the trace function will find the normal for me, but I can't
figure out how to use that normal to rotate my object.
Can anybody show me some sample code that will do this for me?
Thanks,
Tim
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