Tim McMurdo wrote:
>
> [...]
>
> I know tat the trace function will find the normal for me, but I can't
> figure out how to use that normal to rotate my object.
>
> Can anybody show me some sample code that will do this for me?
You should try the 'Reorient_Trans()' macro in 'transforms.inc'.
Christoph
--
POV-Ray tutorials, IsoWood include,
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Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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