POV-Ray : Newsgroups : povray.newusers : Re: Best way for 2D to 3D Server Time
5 Nov 2024 03:19:01 EST (-0500)
  Re: Best way for 2D to 3D (Message 1 to 3 of 3)  
From: Thorsten Froehlich
Subject: Re: Best way for 2D to 3D
Date: 2 Jun 2002 15:04:56
Message: <3cfa6c58@news.povray.org>
In article <3CFA5612.885EFA8F@hagware.com> , Patrick Hagerty 
<pat### [at] hagwarecom>  wrote:

> Hi!
>
> I have a 2d image I've made up and I want to play with it in the 3D
> environment of POVRAY.
>
> What I've done is use a height_field on a png file of the image in a
> solid color.  This gives me a very blocky shape of the image.  I then
> use 'intersection' with either a sphere or cylinder to give it rounded
> edges and use 'scale' to flatten it out slightly in the 'Z' dimension.
>
> This has proved a generally workable solution, but is it the best way to
> go?
>
> Your comments are greatly appreciated.

This is the wrong group.  This group is about the POV-Ray cores source code,
not about using the scene description language.  It is best to ask your
question in povray.newusers or povray.general .

    Thorsten

Note: Crossposted to povray.newusers .


____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg

I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org


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From: Patrick Hagerty
Subject: Re: Best way for 2D to 3D
Date: 2 Jun 2002 16:30:46
Message: <3CFA816F.C8E9EBCB@hagware.com>
Oops!  Sorry.

Thorsten Froehlich wrote:

> In article <3CFA5612.885EFA8F@hagware.com> , Patrick Hagerty
> <pat### [at] hagwarecom>  wrote:
>
> > Hi!
> >
> > I have a 2d image I've made up and I want to play with it in the 3D
> > environment of POVRAY.
> >
> > What I've done is use a height_field on a png file of the image in a
> > solid color.  This gives me a very blocky shape of the image.  I then
> > use 'intersection' with either a sphere or cylinder to give it rounded
> > edges and use 'scale' to flatten it out slightly in the 'Z' dimension.
> >
> > This has proved a generally workable solution, but is it the best way to
> > go?
> >
> > Your comments are greatly appreciated.
>
> This is the wrong group.  This group is about the POV-Ray cores source code,
> not about using the scene description language.  It is best to ask your
> question in povray.newusers or povray.general .
>
>     Thorsten
>
> Note: Crossposted to povray.newusers .
>
> ____________________________________________________
> Thorsten Froehlich
> e-mail: mac### [at] povrayorg
>
> I am a member of the POV-Ray Team.
> Visit POV-Ray on the web: http://mac.povray.org


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From: Patrick Hagerty
Subject: Best way for 2D to 3D
Date: 2 Jun 2002 16:33:51
Message: <3CFA8227.55BFE24E@hagware.com>
Hi!

I have a 2d image I've made up and I want to play with it in the 3D
environment of POVRAY.

What I've done is use a height_field on a png file of the image in a
solid color.  This gives me a very blocky shape of the image.  I then
use 'intersection' with either a sphere or cylinder to give it rounded
edges and use 'scale' to flatten it out slightly in the 'Z' dimension.

This has proved a generally workable solution, but is it the best way to
go?

Your comments are greatly appreciated.

- Patrick


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