POV-Ray : Newsgroups : povray.newusers : Re: Best way for 2D to 3D : Re: Best way for 2D to 3D Server Time
5 Nov 2024 05:22:56 EST (-0500)
  Re: Best way for 2D to 3D  
From: Thorsten Froehlich
Date: 2 Jun 2002 15:04:56
Message: <3cfa6c58@news.povray.org>
In article <3CFA5612.885EFA8F@hagware.com> , Patrick Hagerty 
<pat### [at] hagwarecom>  wrote:

> Hi!
>
> I have a 2d image I've made up and I want to play with it in the 3D
> environment of POVRAY.
>
> What I've done is use a height_field on a png file of the image in a
> solid color.  This gives me a very blocky shape of the image.  I then
> use 'intersection' with either a sphere or cylinder to give it rounded
> edges and use 'scale' to flatten it out slightly in the 'Z' dimension.
>
> This has proved a generally workable solution, but is it the best way to
> go?
>
> Your comments are greatly appreciated.

This is the wrong group.  This group is about the POV-Ray cores source code,
not about using the scene description language.  It is best to ask your
question in povray.newusers or povray.general .

    Thorsten

Note: Crossposted to povray.newusers .


____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg

I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org


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