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From: David Findlay
Subject: Linux modeller
Date: 24 Nov 2001 18:46:56
Message: <3c003170$1@news.povray.org>
Is there a free Linux modeller for povray, or should I just try and use the povray
language?
I've seen moonlight creator, but I can't get it to compile, and the project seems
dead. Thanks,

David


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From: Warp
Subject: Re: Linux modeller
Date: 24 Nov 2001 19:00:24
Message: <3c003497@news.povray.org>
David Findlay <dav### [at] yahoocomau> wrote:
: should I just try and use the povray language?

  Definitely. No modeller can give you the full versatility of the POV-Ray
scene description language.
  (Granted, some things *are* easier to do with a modeller, though.)

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Steve
Subject: Re: Linux modeller
Date: 24 Nov 2001 23:36:38
Message: <slrna00tae.trf.steve@zero-pps.localdomain>
On Sun, 25 Nov 2001 09:46:56 +1000, David Findlay wrote:
>Is there a free Linux modeller for povray, or should I just try and use the povray
language?
>I've seen moonlight creator, but I can't get it to compile, and the project seems
dead. Thanks,

I've tried a couple of moddelers, (can't remember their names), but they didn't work 
properly and I prefer hand coding anyway. 

--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  4:35am  up 47 days, 20:19,  1 user,  load average: 1.12, 1.27, 1.24


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From: JRG
Subject: Re: Linux modeller
Date: 25 Nov 2001 06:37:51
Message: <3c00d80f@news.povray.org>
If I were you, I would learn the SDL. You can always use both the povray
language and a modeller. You may try Giram: http://www.giram.org/.

--
Jonathan.

"David Findlay" <dav### [at] yahoocomau> ha scritto nel messaggio
news:3c003170$1@news.povray.org...
> Is there a free Linux modeller for povray, or should I just try and use
the povray language?
> I've seen moonlight creator, but I can't get it to compile, and the
project seems dead. Thanks,
>
> David


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From: John VanSickle
Subject: Re: Linux modeller
Date: 25 Nov 2001 14:28:24
Message: <3C0146FF.1BA0FB55@hotmail.com>
David Findlay wrote:
> 
> Is there a free Linux modeller for povray, or should I just try and
> use the povray language? I've seen moonlight creator, but I can't get
> it to compile, and the project seems dead. Thanks,

I'm working on a modeller to do the things that the SDL isn't very
good at (like organic shapes).  When the project is to the point where
it can be used for real work, I'll be making the source available.

Regards,
John
-- 
ICQ: 46085459


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From: JRG
Subject: Re: Linux modeller
Date: 25 Nov 2001 14:54:30
Message: <3c014c76@news.povray.org>
Any preview/screenshots?

--
Jonathan.

"John VanSickle" <evi### [at] hotmailcom> ha scritto nel messaggio
news:3C0146FF.1BA0FB55@hotmail.com...
> David Findlay wrote:
> >
> > Is there a free Linux modeller for povray, or should I just try and
> > use the povray language? I've seen moonlight creator, but I can't get
> > it to compile, and the project seems dead. Thanks,
>
> I'm working on a modeller to do the things that the SDL isn't very
> good at (like organic shapes).  When the project is to the point where
> it can be used for real work, I'll be making the source available.
>
> Regards,
> John
> --
> ICQ: 46085459


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From: John VanSickle
Subject: Re: Linux modeller
Date: 26 Nov 2001 16:10:53
Message: <3C02B089.E9F680BE@hotmail.com>
JRG wrote:
> 
> Any preview/screenshots?

Right now I can do the following things:

* Add and drag vertices

* Add edges (and drag them by dragging their end vertices)

* Add parts (of the skeleton, that is), and drag them around

* Zoom, pan, and rotate the view

* Crash the program if I zoom too much

It still is not even minimally functional, lacking:

* The ability to add polygons to the mesh

* The ability to attach the mesh to the skeleton

* File operations (such as loading and saving)

* Dialog-box entry of vertex data

* Useful menus and dialog boxes

When these are all in, the project will be suitable for public release.

Then I'll need to add the support for texturing, UV-mapping, surface
subdivision, inverse kinematics, keyframing, physics simulation, etc.

Regards,
John
-- 
ICQ: 46085459


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From: Warp
Subject: Re: Linux modeller
Date: 26 Nov 2001 18:18:40
Message: <3c02cdcf@news.povray.org>
John VanSickle <evi### [at] hotmailcom> wrote:
: I'm working on a modeller to do the things that the SDL isn't very
: good at (like organic shapes).  When the project is to the point where
: it can be used for real work, I'll be making the source available.

  I hope it's a generic unix program, compilable and runnable in virtually
any unix with a decent X windowing system, and not a linux-only program.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Ken
Subject: Re: Linux modeller
Date: 26 Nov 2001 21:16:45
Message: <3C02F7FB.A269F808@pacbell.net>
Warp wrote:
> 
> John VanSickle <evi### [at] hotmailcom> wrote:
> : I'm working on a modeller to do the things that the SDL isn't very
> : good at (like organic shapes).  When the project is to the point where
> : it can be used for real work, I'll be making the source available.
> 
>   I hope it's a generic unix program, compilable and runnable in virtually
> any unix with a decent X windowing system, and not a linux-only program.

Nah! As long as it work in Windows I'll be happy :)

-- 
Ken Tyler


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From: Peter Popov
Subject: Re: Linux modeller
Date: 27 Nov 2001 06:06:58
Message: <96o60u0888rr68slmmjckcnfh1l84t86m3@4ax.com>
On Mon, 26 Nov 2001 18:18:35 -0800, Ken <tyl### [at] pacbellnet> wrote:

>Nah! As long as it work in Windows I'll be happy :)

This shouldn't be impossible for a mingw or cygwin compile and a Win32
X server (like OmniX, for example).


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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