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JRG wrote:
>
> Any preview/screenshots?
Right now I can do the following things:
* Add and drag vertices
* Add edges (and drag them by dragging their end vertices)
* Add parts (of the skeleton, that is), and drag them around
* Zoom, pan, and rotate the view
* Crash the program if I zoom too much
It still is not even minimally functional, lacking:
* The ability to add polygons to the mesh
* The ability to attach the mesh to the skeleton
* File operations (such as loading and saving)
* Dialog-box entry of vertex data
* Useful menus and dialog boxes
When these are all in, the project will be suitable for public release.
Then I'll need to add the support for texturing, UV-mapping, surface
subdivision, inverse kinematics, keyframing, physics simulation, etc.
Regards,
John
--
ICQ: 46085459
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