From: Thorsten Froehlich
Subject: Re: Best way for 2D to 3D
Date: 2 Jun 2002 15:04:56
Message: <3cfa6c58@news.povray.org>
In article <3CFA5612.885EFA8F@hagware.com> , Patrick Hagerty
<pat### [at] hagwarecom> wrote:
> Hi!>> I have a 2d image I've made up and I want to play with it in the 3D> environment of POVRAY.>> What I've done is use a height_field on a png file of the image in a> solid color. This gives me a very blocky shape of the image. I then> use 'intersection' with either a sphere or cylinder to give it rounded> edges and use 'scale' to flatten it out slightly in the 'Z' dimension.>> This has proved a generally workable solution, but is it the best way to> go?>> Your comments are greatly appreciated.
This is the wrong group. This group is about the POV-Ray cores source code,
not about using the scene description language. It is best to ask your
question in povray.newusers or povray.general .
Thorsten
Note: Crossposted to povray.newusers .
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
Oops! Sorry.
Thorsten Froehlich wrote:
> In article <3CFA5612.885EFA8F@hagware.com> , Patrick Hagerty> <pat### [at] hagwarecom> wrote:>> > Hi!> >> > I have a 2d image I've made up and I want to play with it in the 3D> > environment of POVRAY.> >> > What I've done is use a height_field on a png file of the image in a> > solid color. This gives me a very blocky shape of the image. I then> > use 'intersection' with either a sphere or cylinder to give it rounded> > edges and use 'scale' to flatten it out slightly in the 'Z' dimension.> >> > This has proved a generally workable solution, but is it the best way to> > go?> >> > Your comments are greatly appreciated.>> This is the wrong group. This group is about the POV-Ray cores source code,> not about using the scene description language. It is best to ask your> question in povray.newusers or povray.general .>> Thorsten>> Note: Crossposted to povray.newusers .>> ____________________________________________________> Thorsten Froehlich> e-mail: mac### [at] povrayorg>> I am a member of the POV-Ray Team.> Visit POV-Ray on the web: http://mac.povray.org
Hi!
I have a 2d image I've made up and I want to play with it in the 3D
environment of POVRAY.
What I've done is use a height_field on a png file of the image in a
solid color. This gives me a very blocky shape of the image. I then
use 'intersection' with either a sphere or cylinder to give it rounded
edges and use 'scale' to flatten it out slightly in the 'Z' dimension.
This has proved a generally workable solution, but is it the best way to
go?
Your comments are greatly appreciated.
- Patrick