I simply never before had the courage to use radiosity in the scenes I'm
working on: interiors of a complex building. The big surprise was the
nice natural-looking lighting of the scene and the not much longer
render time. But:
I see artifacts on the lit ceiling and I could not find anything about
this although I seem to remember having read something about this
problem. The image is in p.b.I. and the radiosity setting is:
global_settings
{
assumed_gamma 2.2
ambient_light color rgb 0.1
ini_option "+QR"
radiosity
{
recursion_limit 4
brightness 1.0
normal on
error_bound 0.2
pretrace_start 0.08
pretrace_end 0.02
}
}
Possibly more data are required to see what is wrong, but I hesitate to
burden anybody with the spaghetti code I use... ;(
Question: what could be wrong?
--
Regards, Sander
From: Christoph Hormann
Subject: Re: Radiosity artifacts...
Date: 13 Mar 2001 07:13:15
Message: <3AAE0EDC.DBB2D6A6@gmx.de>
Sander wrote:
> > I simply never before had the courage to use radiosity in the scenes I'm> working on: interiors of a complex building. The big surprise was the> nice natural-looking lighting of the scene and the not much longer> render time. But:> I see artifacts on the lit ceiling and I could not find anything about> this although I seem to remember having read something about this> problem. The image is in p.b.I. and the radiosity setting is:> [...]
Try increasing count (default is 35 IIRC) and maybe nearest_count.
If things become too slow or it uses very much memory i would reduce
recursion_limit, 2 or 3 instead of 4 is often not much worse.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
In article <3AAE0EDC.DBB2D6A6@gmx.de>, Christoph Hormann says...
> > Try increasing count (default is 35 IIRC) and maybe nearest_count.> > If things become too slow or it uses very much memory i would reduce> recursion_limit, 2 or 3 instead of 4 is often not much worse.> > Christoph
Thanks for your quick answer: I will do some experiments with those
settings. Chris Huff pointed me to the adverse effect of very bright
objects in the scene - which I had indeed! That I will also take care
of.
--
Regards, Sander