I simply never before had the courage to use radiosity in the scenes I'm
working on: interiors of a complex building. The big surprise was the
nice natural-looking lighting of the scene and the not much longer
render time. But:
I see artifacts on the lit ceiling and I could not find anything about
this although I seem to remember having read something about this
problem. The image is in p.b.I. and the radiosity setting is:
global_settings
{
assumed_gamma 2.2
ambient_light color rgb 0.1
ini_option "+QR"
radiosity
{
recursion_limit 4
brightness 1.0
normal on
error_bound 0.2
pretrace_start 0.08
pretrace_end 0.02
}
}
Possibly more data are required to see what is wrong, but I hesitate to
burden anybody with the spaghetti code I use... ;(
Question: what could be wrong?
--
Regards, Sander
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