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From: Cindy Groves
Subject: How to position an "included" bezier-spline model?
Date: 29 Oct 1999 18:30:16
Message: <381a1ff8@news.povray.org>
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Hi! I'm using a Hash Animation Master to POV converter, which creates an
.inc file from the model. These files are very long, BTW (thousands of
lines long). I want to move the model around in the scene and be able to
scale it. To do that, I think I would need to #declare the object within the
.inc file and reference it within my pov scene file.
However, I'm not sure how to enclose such a long series of vectors. Each
spline patch has four lines with several vectors each (enclosed in < >), and
then each group has a material applied after each group of numbers. I'm not
sure where the enclosing brackets {} should go when declaring the object.
I hope I've explained the problem well enough. Any help would be
appreciated.
Thanks,
Cindy Groves
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From: Mike
Subject: Re: How to position an "included" bezier-spline model?
Date: 29 Oct 1999 18:52:04
Message: <381A22CA.51A801C3@aol.com>
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Hi Cindy, that's my exporter! :)
What you want to do is make a union of all the patches. You do this by typing
union { before the first patch and finish it off by adding a } after the last
patch. The best way to do this is to give the union a name so you can use the
object in your main scene. So you might have a file called myscene.inc like
this:
#declare MyObject = union {
bicubic_patch {}
bicubic_patch {}
bicubic_patch {}
...
}
Then in your main scene file you would include that file and reference the
object:
#include "myscene.inc"
object {MyObject }
and you can make multiple copies of the object that way.
object {MyObject translate -5*x}
object {MyObject scale 5 translate 15*x}
I probably overexplained it. It's pretty simple.
-Mike
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From: Cindy Groves
Subject: Re: How to position an "included" bezier-spline model?
Date: 29 Oct 1999 22:39:00
Message: <381a5a44@news.povray.org>
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Mike <pov### [at] aolcom> wrote in message news:381A22CA.51A801C3@aol.com...
> Hi Cindy, that's my exporter! :)
BTW, thanks for making it available!
<snip>
>
> I probably overexplained it. It's pretty simple.
Well, since I haven't been using POV very long, I need it to be
overexplained... : )
Thanks for the help!
Cindy Groves
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From: Philippe Debar
Subject: Re: How to position an "included" bezier-spline model?
Date: 3 Nov 1999 03:34:58
Message: <381ff3b2@news.povray.org>
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I think this short-hand *should* (totally untested) work:
#declare MyObject = union{ #include "MyScene.inc"}
Philippe
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