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14 Nov 2024 00:16:43 EST (-0500)
  The biggest number, the smallest (Message 1 to 5 of 5)  
From: Jean Montambeault
Subject: The biggest number, the smallest
Date: 29 Aug 1999 14:24:55
Message: <37c97af7@news.povray.org>
Chuck

Just like in real life, put them a long way away.

Hope this helps, but sometimes when you're bogged down in code
you miss the obvious answer.

Steve

Chuck Roberts wrote:
>
> I want to do an animation where I fly past the planets. How do I
make a
> background of stars, where the stars won't move while I fly along
the
> positive Z axis?

    That intervention of Steve reminded me of a question to which I've
never found an answer in my reading of the docs, web tutorial or the
prose of the good POVists people, here or at nzn.fr.3D.pov. What are
the largest and the smallest number to use in a location vector ?

    Jean


--
Jean Montambeault
Montreal, Canada
http://pages.infinit.net/copeau


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From: GRedway
Subject: Re: The biggest number, the smallest
Date: 29 Aug 1999 19:42:57
Message: <37C9C583.C3E8A752@Totalise.co.uk>
This question has been fielded before, I don't remember the correct
answer, but I know it's not a 32bit number, I suggested this and it was
quickly proven wrong. That doesn't help, I know.

	Graham Redway.

-----------------------------------------------
"The chances of anything coming from Mars are a million too one, he
said."


Jean Montambeault wrote:
>     That intervention of Steve reminded me of a question to which I've
> never found an answer in my reading of the docs, web tutorial or the
> prose of the good POVists people, here or at nzn.fr.3D.pov. What are
> the largest and the smallest number to use in a location vector ?
> 
>     Jean
> 
> --
> Jean Montambeault
> Montreal, Canada
> http://pages.infinit.net/copeau


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From: Ron Parker
Subject: Re: The biggest number, the smallest
Date: 30 Aug 1999 10:55:31
Message: <37ca9b63@news.povray.org>
On Sun, 29 Aug 1999 14:28:39 -0400, Jean Montambeault wrote:
>    That intervention of Steve reminded me of a question to which I've
>never found an answer in my reading of the docs, web tutorial or the
>prose of the good POVists people, here or at nzn.fr.3D.pov. What are
>the largest and the smallest number to use in a location vector ?

From frame.h:









There are some other limits around there too.  If a bounding
box is larger than 1e6 in any direction, for example, it is 
treated as infinite.


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From: Nieminen Juha
Subject: Re: The biggest number, the smallest
Date: 30 Aug 1999 11:30:03
Message: <37caa37b@news.povray.org>
Ron Parker <par### [at] fwicom> wrote:
: If a bounding
: box is larger than 1e6 in any direction, for example, it is 
: treated as infinite.

  Infinite in that direction or in every direction?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Ron Parker
Subject: Re: The biggest number, the smallest
Date: 30 Aug 1999 11:40:44
Message: <37caa5fc@news.povray.org>
On 30 Aug 1999 11:30:03 -0400, Nieminen Juha wrote:
>Ron Parker <par### [at] fwicom> wrote:
>: If a bounding
>: box is larger than 1e6 in any direction, for example, it is 
>: treated as infinite.
>
>  Infinite in that direction or in every direction?

In all directions, but apparently only for CSGs and quadrics.


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