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From: Eitan Tal
Subject: Why povray?
Date: 11 Jul 1999 18:02:25
Message: <37891471@news.povray.org>
sorry for being a little Anti-Povray, but its a lot easier to work with 3d
studio max
and then convert it into povray.


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From: Ken
Subject: Re: Why povray?
Date: 11 Jul 1999 18:09:42
Message: <378915CE.204D62A1@pacbell.net>
Eitan Tal wrote:
> 
> sorry for being a little Anti-Povray, but its a lot easier to work with 3d
> studio max
> and then convert it into povray.

Pov-Ray is free. I could by a good used car for the price of 3D studio max.
Simple economics makes Pov-Ray much more attractive for many people and it's
output is comparable if not better in many circumstances.

Next question.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Alan Kong
Subject: Re: Why povray?
Date: 11 Jul 1999 18:51:00
Message: <378a1f68.405316095@news.povray.org>
On Mon, 12 Jul 1999 00:58:21 +0200, "Eitan Tal" <eit### [at] netvisionnetil>
wrote:

> [..]and then convert it into povray.

  You have verified what many other people have discovered - that the
raytraced output of freeware POV-Ray can be superior to high-dollar
commercial software. Thank you for this revelation.

-- 
Alan
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From: daishi
Subject: why are you converting to pov if you have 3DSMAX?
Date: 11 Jul 1999 20:54:19
Message: <37893B82.17605CA8@x-press.net>
why in the world would you convert to pov if you can afford 3DSMAX?
doesn't that kinda defeat the purpose of using a $4k dollar program?


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From: Tapper Ender
Subject: Re: Why povray?
Date: 11 Jul 1999 21:13:27
Message: <37894137@news.povray.org>
A couple reason for me:  I write html, in note pad.. I do big pages like
that.  I learn the language that way. That is good because html is almost
universal.

Pov-ray isn't universal, no but it is like html.   You type it out and get a
3d image (html you get 2d)

It is great that PovRAy is free.  Now I don't really care about the fact
that 3dstudio Max  is more expensive, therefor making this program better,
no because if I wanted to I could go out and get 3dstudio Max by just
downloading it, or Light wave, or Bryce 3d, or adobe PhotoShop or any other
expensive graphics program.

What makes Pov-Ray really great is that because it is free, there are so
many more people on the internet willing to help and talk about it.
Pov-Ray has it's own community.    People like those on this newsgroup.  And
that just plain out ROCKS!.


That's why I choose Pov-Ray, because it is great and the people are great!
You won't find much better any where else.. :)


Eitan Tal <eit### [at] netvisionnetil> wrote in message
news:37891471@news.povray.org...
> sorry for being a little Anti-Povray, but its a lot easier to work with 3d
> studio max
> and then convert it into povray.
>
>


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From: Mark Gordon
Subject: Re: Why povray?
Date: 11 Jul 1999 23:10:35
Message: <37895CDF.AF1548E3@mailbag.com>
Eitan Tal wrote:

> sorry for being a little Anti-Povray, but its a lot easier to work with 3d
> studio max
> and then convert it into povray.

POV-Ray is not a modeler; it is a ray tracer.  It is very good at what
it does: converting text input files into 2-D graphics output files. 
Other programs can be used to generate text input files for POV-Ray, and
that's part of what makes POV-Ray useful.  The chief usefulness of
POV-Ray - or any ray tracer - is the quality of the output it produces. 
If you don't care so much about image quality, you may well want to go
with a faster method than ray tracing, regardless of your budget.  If
you need the combination of modeler and high-quality renderer, it makes
sense to use an external modeler (3DS & whatever conversion software,
Moray, YourFavoriteTextEditor & graph paper, whatever) to create files
for use by POV-Ray.  POV-Ray makes no claims of being a Swiss Army
knife.  If you complain that POV-Ray isn't a modeler, you're right.

POV-Ray has other advantages over some other software (cost, access to
source code, cross-platform nature).  That can't be said of most
modelers, with the possible exception of YourFavoriteTextEditor.  Since
most modelers are not cross-platform (as they generally depend heavily
on platform-specific graphics libraries), it makes sense to have the
modelers vary with platform but have a unified cross-platform back end. 
If you create a scene file for the IRTC using Moray and POV-Ray, other
people on PPC Mac's or SPARC's can render your file.  That's not true of
most modelers, except when their output can be converted to POV-Ray
format. ;-)

Has anyone released a modified version of 3DS that will run on
clusters?  Ray tracing as an algorithm is well suited to parallel
architecture.  Modelers can better use pipelined graphics hardware that
POV-Ray can't.  Yet another reason to separate renderers and modelers.

If you want a modeler that shares the advantages of POV-Ray of cost,
access to source code, and cross-platform nature (pick as many of those
as you like to consider important), you might offer to help with any one
of the ongoing 3-D modeler projects out there.  I'm sure Ken has some
links. ;-)

-- 
Mark Gordon
mtg### [at] povrayorg


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From: Ken
Subject: Re: Why povray?
Date: 11 Jul 1999 23:51:50
Message: <378965FA.6BE13C51@pacbell.net>
Mark Gordon wrote:
> If you want a modeler that shares the advantages of POV-Ray of cost,
> access to source code, and cross-platform nature (pick as many of those
> as you like to consider important), you might offer to help with any one
> of the ongoing 3-D modeler projects out there.  I'm sure Ken has some
> links. ;-)
> 
> --
> Mark Gordon
> mtg### [at] povrayorg

I do indeed in the under development section of my links collection. Many
of those projects are searching for more contributors.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Matt Giwer
Subject: Re: Why povray?
Date: 12 Jul 1999 07:47:23
Message: <3789D5D5.F2E1BC2C@giwersworld.org>
Ken wrote:

> Eitan Tal wrote:

> > sorry for being a little Anti-Povray, but its a lot easier to work with 3d
> > studio max and then convert it into povray.

> Pov-Ray is free. I could by a good used car for the price of 3D studio max.
> Simple economics makes Pov-Ray much more attractive for many people and it's
> output is comparable if not better in many circumstances.

> Next question.

	But lets be honest about it. If one acquires a good used car in
the manner most people have acquired 3DStudio it can usually be
plea-bargained down to a Class A misdemeanor for a first offense. 

-- 
<blink>-------please--don't-----------------</blink>

http://www.giwersworld.org/artii/
http://www.giwersworld.org/artiii/

Finally up on 99/06/22 updated 06/30


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From: Matt Giwer
Subject: Re: Why povray?
Date: 12 Jul 1999 07:50:40
Message: <3789D69C.4A54BE54@giwersworld.org>
Eitan Tal wrote:

> sorry for being a little Anti-Povray, but its a lot easier to work with 3d
> studio max
> and then convert it into povray.

	So why did you pay $4000 for it? 

	Is their a receipt in the audience?
-- 
<blink>-------please--don't-----------------</blink>

http://www.giwersworld.org/artii/
http://www.giwersworld.org/artiii/

Finally up on 99/06/22 updated 06/30


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From: Nieminen Mika
Subject: Re: Why povray?
Date: 12 Jul 1999 10:34:34
Message: <3789fcfa@news.povray.org>
As someone already answered, you are a little bit confused.
  It's like saying "why do you use paper when it's much more easy to write
with a pencil?". It doesn't make sense.
  They are different tools. You can write _with_ a pencil and you can
write _on_ paper. You can't write _with_ a paper or _on_ a pencil (well,
strictly speaking you can, but it's not very normal...).
  You can't compare 3DStudio and POV-Ray as a modeller because POV-Ray is
not a modeller. It's like comparing the pencil and the paper as an instrument
which is used to write.
  If you had compared, for example, 3DStudio and Moray, that would have been
more reasonable.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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