|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I want to create a flat surface with a cuboid on top. I also know
exactly how the roughness of the surface is. However, I don't know of
the best way to do this in POV-Ray. At the moment, I am using a union
of cuboids to form the surface but wondered if there's a better way to
do it.
Can anyone help, please?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Would it be possible to post a sketch of it at the binaries.images group? I
can't visualize what you're after there. Might help others to see too, plus
others might be able to actually help, not so sure about me.
Bob
"Mark Thomas" <a.b### [at] ccom> wrote in message
news:01bf77bb$f2ead850$6029e783@s006lab25...
I want to create a flat surface with a cuboid on top. I also know exactly how
the roughness of the surface is. However, I don't know of the best way to do
this in POV-Ray. At the moment, I am using a union of cuboids to form the
surface but wondered if there's a better way to do it.
Can anyone help, please?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In article <01bf77bb$f2ead850$6029e783@s006lab25>, "Mark Thomas"
<a.b### [at] ccom> wrote:
> I want to create a flat surface with a cuboid on top. I also know
> exactly how the roughness of the surface is. However, I don't know of
> the best way to do this in POV-Ray. At the moment, I am using a union of
> cuboids to form the surface but wondered if there's a better way to do
> it.
Could you explain what you want a little more clearly? I am not quite
sure what you want...
Do you want a box shape sitting on a bumpy surface? In that case, a
height_field and a box should work.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
What I actually need to do is to draw a surface in 3D with roughness on
it. The surface is actually one that is being eroded in the atmosphere.
I have managed to do it now, thanks.
Mark
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |