POV-Ray : Newsgroups : povray.general : Post something Server Time
16 Apr 2026 11:08:26 EDT (-0400)
  Post something (Message 36 to 45 of 45)  
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From: ingo
Subject: Re: Post something
Date: 10 Apr 2026 11:17:58
Message: <69d914a6$1@news.povray.org>
---%<---%<---%<---%<
#version 3.7;
global_settings{assumed_gamma 1}
#default{ finish{ambient 0.1 diffuse 0.9}}
camera {
   orthographic
   location <0,0,1> look_at 0
   right x*image_width/image_height
}

#declare Chladni = function(x,y,z,A,B,C,L,M,N){
   (A * sin(pi * L * x) * sin(pi * M * y) * sin(pi * N * z) +
   B * sin(pi * M * x) * sin(pi * N * y) * sin(pi * L * z) +
   C * sin(pi * N * x) * sin(pi * L * y) * sin(pi * M * z)) / (A+B+C)
}

box {
   <-0.5, -0.5, 0>, <0.5, 0.5, 0>
   texture {
     pigment {
       function{Chladni(x,y,z,3.3,4.0,1.0,2.3,3.8,2.1)}
       color_map {
          [0 rgb 0]
          [0 rgb 1]
          [0.05 rgb 1]
          [0.05 rgb 0]
       }
     }
     translate <0,0,0.8>
     scale 0.15

     finish {
       ambient 1.0
       diffuse 0.0
     }
   }
}
---%<---%<---%<---


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chladni.png


 

From: Bald Eagle
Subject: Re: Post something
Date: 10 Apr 2026 12:40:00
Message: <web.69d927064fed626376d02faa25979125@news.povray.org>
Ah, the good ole' Chladni functions  :)

I've played around with these in both 2D and 3D.  I think it takes some time to
evaluate all the possibilities and choose the really good patterns that emerge.

The Chladni patterns remind me of the Zernicke polynomials that I investigated
when exploring lens distortions that cause and relieve astigmatism.

And then there are the spherical harmonics and the atomic oribitals.

Presumably there are a lot more related phenomena that could be pressed into
service for 2D patterns and 3D shapes.

It would be even nicer if there exists a way to interpolate between them.

I have an idea for interpolating between all of the 16 different Boolean
operations via Grey code numbers along the edges connecting the vertices of a
hypercube . . .

.... which may require time expansion, insomnia, and something stronger than
coffee and a gin & tomic.

- BE


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From: kurtz le pirate
Subject: Re: Post something
Date: 10 Apr 2026 13:06:12
Message: <69d92e04$1@news.povray.org>
On 08/04/2026 20:39, MichaelJF wrote:

> 
> Using Firefox, I get a brief glimpse of a website displaying POV-Stairs 
> macros, but a few seconds later I’m redirected to a porn site. As far as 
> I know, Geocities has been offline since 2009. Perhaps someone is trying 
> to lure visitors to their website using old content.
> 

Neither the website nor Firefox is to blame.
Your computer is simply infected with malware ;)




-- 
kurtz le pirate
compagnie de la banquise


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From: kurtz le pirate
Subject: Re: Post something
Date: 10 Apr 2026 13:16:28
Message: <69d9306c$1@news.povray.org>
On 10/04/2026 17:17, ingo wrote:

> 
> #declare Chladni = function(x,y,z,A,B,C,L,M,N){
>    (A * sin(pi * L * x) * sin(pi * M * y) * sin(pi * N * z) +
>    B * sin(pi * M * x) * sin(pi * N * y) * sin(pi * L * z) +
>    C * sin(pi * N * x) * sin(pi * L * y) * sin(pi * M * z)) / (A+B+C)
> }
> 


Chladni patterns... another area I wanted to explore but never got 
around to. Congrats on this “simple” code, too


-- 
kurtz le pirate
compagnie de la banquise


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From: Bald Eagle
Subject: Re: Post something
Date: 10 Apr 2026 13:40:00
Message: <web.69d9352a4fed626376d02faa25979125@news.povray.org>
kurtz le pirate <kur### [at] freefr> wrote:

> Chladni patterns... another area I wanted to explore but never got


Maybe this absolute classic will inspire you to forge ahead:

https://www.youtube.com/watch?v=tFAcYruShow

- BE


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From: ingo
Subject: Re: Post something
Date: 10 Apr 2026 14:02:36
Message: <69d93b3c$1@news.povray.org>
On 2026-04-10 19:36, Bald Eagle wrote:


> Maybe this absolute classic will inspire you to forge ahead:

So far I have used cloth animation, springy mesh, to generate sound. 
Adjust tension stiffness mass and sample vertex positions 44100 times 
per sec. Not stable yet. May be useful for Chladni simulation.

My actual goal with cloth is to sample vertices movement, get 
frequencies of that, sort by frequency, create spectrograms, feed those 
to thousands of oscillators.

But there must be a way to get time = frequency in into or out off 
Chadni and go from there to get harmonics. Not looked onto that.

We'll see what comes of it,

ingo


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From: MichaelJF
Subject: Re: Post something
Date: 10 Apr 2026 14:27:57
Message: <69d9412d$1@news.povray.org>
Am 10.04.26 um 19:06 schrieb kurtz le pirate:
> On 08/04/2026 20:39, MichaelJF wrote:
> 
>>
>> Using Firefox, I get a brief glimpse of a website displaying POV- 
>> Stairs macros, but a few seconds later I’m redirected to a porn site. 
>> As far as I know, Geocities has been offline since 2009. Perhaps 
>> someone is trying to lure visitors to their website using old content.
>>
> 
> Neither the website nor Firefox is to blame.
> Your computer is simply infected with malware ;)
> 
> 
> 
> 
Should I switch from Ubuntu to Windows?


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From: ingo
Subject: Re: Post something
Date: 11 Apr 2026 04:16:15
Message: <69da034f$1@news.povray.org>
Some ideas regarding Chladni. Untested code in Nim (sorry) as it has to 
fit into my pattern and audio synthesis stuff, but it should not be to 
complex to convert to POV-Ray (I'm tempted).

for a rectangulare plate:

proc chladniRect*(ampA, ampB, m, n, Lx, Ly: float): Pattern =
   proc fn(x, y, z: float): float =
     ampA * sin(PI * m * x / Lx) * sin(PI * n * y / Ly) +
     ampB * sin(PI * n * x / Lx) * sin(PI * m * y / Ly)
   initPattern(fn)


proc chladniRectFreq*(m, n, Lx, Ly, waveSpeed: float): float =
   (waveSpeed / 2.0) * sqrt((m/Lx)*(m/Lx) + (n/Ly)*(n/Ly))

type
   PlateMaterial* = object
     E:   float    # Young's modulus (Pa) - stiffness
     rho: float    # density (kg/m³)
     nu:  float    # Poisson's ratio - lateral contraction
     h:   float    # thickness (m)

const
   Steel* = PlateMaterial(
     E: 200e9, rho: 7800.0, nu: 0.28, h: 0.001
   )

   Aluminium* = PlateMaterial(
     E: 70e9, rho: 2700.0, nu: 0.33, h: 0.001
   )

   Glass* = PlateMaterial(
     E: 70e9, rho: 2500.0, nu: 0.23, h: 0.001
   )

   Wood* = PlateMaterial(          # spruce, along grain
     E: 12e9, rho: 450.0,  nu: 0.35, h: 0.003
   )

   Brass* = PlateMaterial(
     E: 100e9, rho: 8500.0, nu: 0.35, h: 0.001
   )


proc waveSpeed*(mat: PlateMaterial): float =
   ## Flexural wave speed in thin plate
   let B = mat.E * mat.h * mat.h * mat.h /
           (12.0 * (1.0 - mat.nu * mat.nu))    # bending stiffness
   let rhoH = mat.rho * mat.h                  # mass per unit area
   sqrt(B / rhoH)                              # simplified phase velocity


now the other way around:
f_mn = (c / 2) * sqrt((m/Lx)^2 + (n/Ly)^2)
invert
(2f/c)² = (m/Lx)^ + (n/Ly)^

now finde modes at frequency
loop over modes, get chladni and sum
this should then be convered to a spectrogram and create the sound from 
that.

It can be extended to 3d room modes so one can simulate small room 
acoustics (below Schroeder freq) and walk trough a .df3 media room that 
show the soundfield.

ingo


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From: Cousin Ricky
Subject: Re: Post something
Date: 12 Apr 2026 10:30:00
Message: <web.69dbab5a4fed626360e0cc3d949c357d@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> I'm posting this here as a proxy for the author, because I just stumbled across
> it and think it's AWESOME.
>
> I'm archiving it at home once I get network access restored.
>
> https://www.geocities.ws/povstairs/

Good news: this library is also in the Object Collection.  An updated version
will reappear on that server when it is restored.  In the meantime, those having
trouble with the above website can access the files at:

https://github.com/LeForgeron/PovContributions/tree/master/staircase/chrisb%202.0

As for the author, he was the original administrator of the Object Collection,
and he disappeared sometime in late 2009.


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From: kurtz le pirate
Subject: Re: Post something
Date: 13 Apr 2026 06:20:09
Message: <69dcc359@news.povray.org>
My Chladni patterns inspired from Ingo

--- sdl ----------------------------------------------------------------
camera {
  orthographic
  location <0,0,-1>
  look_at 0
  right x*image_width/image_height
  }

light_source {
  <0,0,-100>
  color rgb 1
  }

#declare fnChladni = function(x,y,z,_n,_m,_l) {
  cos(_n*pi*x/_l)*cos(_m*pi*y/_l) - cos(_m*pi*x/_l)*cos(_n*pi*y/_l)
  }

#declare n = 7; // number of curves
#declare d = 1/(n+1); // gap
#declare ep = 0.008; // line thickness

#declare Col0 = rgb 0; // first color
#declare Col1 = rgb 1; // second color

#declare CMap = color_map {
  [0 Col0 ]
  #declare i = 1;
  #while ( i < n+1 )
   #declare x0 = i*d-ep;
   #declare x1 = i*d+ep;
   [ x0 Col0 ]
   [ x0 Col1 ]
   [ x1 Col1 ]
   [ x1 Col0 ]
   #declare i = i + 1;
  #end
  [ 1 Col0 ]
  }

// Chladni params
#declare m = 5;
#declare n = 13;
#declare l = 0.6;

plane {
  z, 0
  texture {
   pigment {
    function { fnChladni(x,y,z,n,m,l) }
    color_map { CMap }
    }
   }
  }

--- sdl ----------------------------------------------------------------


-- 
kurtz le pirate
compagnie de la banquise


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Attachments:
Download 'chladni_4.jpeg.jpg' (973 KB)

Preview of image 'chladni_4.jpeg.jpg'
chladni_4.jpeg.jpg


 

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