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On 2026-04-10 19:36, Bald Eagle wrote:
> Maybe this absolute classic will inspire you to forge ahead:
So far I have used cloth animation, springy mesh, to generate sound.
Adjust tension stiffness mass and sample vertex positions 44100 times
per sec. Not stable yet. May be useful for Chladni simulation.
My actual goal with cloth is to sample vertices movement, get
frequencies of that, sort by frequency, create spectrograms, feed those
to thousands of oscillators.
But there must be a way to get time = frequency in into or out off
Chadni and go from there to get harmonics. Not looked onto that.
We'll see what comes of it,
ingo
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