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"Kenneth" <kdw### [at] gmail com> wrote:
>
> I was thinking in terms of 'number' of photons rather
> than spacing:
>
> target 0.5-- the spacing between photons is reduced by half...whereas the number
> of photons is...either doubled or quadrupled(?)-- like spacing/2
> (or spacing/4 ?)
>
"...like spacing/2 or spacing/4" ???
Please ignore that bad analogy and arithmetic-- a result of 'over-thinking' :-[
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hi,
"Kenneth" <kdw### [at] gmail com> wrote:
> "Kenneth" <kdw### [at] gmail com> wrote:
> > I was thinking in terms of 'number' of photons rather
> > than spacing:
> > target 0.5-- the spacing between photons is reduced by half...whereas the number
> > of photons is...either doubled or quadrupled(?)-- like spacing/2
> > (or spacing/4 ?)
>
> "...like spacing/2 or spacing/4" ???
> Please ignore that bad analogy and arithmetic-- a result of 'over-thinking' :-[
no worries (hope that sort of thing doesn't keep you awake at night </grin>).
agree re the 'target', its description, will do that in the coming days. how do
you fancy "having a go" at turning the "Perfect Mirror" thread in to a "FAQ"
item ? (or a draft for an added "Tip" based on your observations ?)
regards, jr.
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hi,
"Bald Eagle" <cre### [at] netscape net> wrote:
> I had a window of time today, and set The AI to work on this.
>
> I have diagrams and charts and flowcharts and code.
>
> Still need to go through it all and test it out.
> I can post or forward the zips if you'd like.
keep "us" in the loop please, wrt testing etc.
regards, jr.
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"jr" <cre### [at] gmail com> wrote:
> keep "us" in the loop please, wrt testing etc.
I have a lot of running around to do, so I'll only be able to sporadically play
with the output.
I'll post a zip of all the files that were generated, and maybe we can all
run/edit/debug the code, etc. and come up with something that makes sense.
One thing that I did was have it generate ALL the possible permutations of light
source and object, and I would suggest that part of the distribution be a scene
that renders all the permutations. That ought to put an end to any questions
about how povray actually operates.
- BE
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Attachments:
Download 'photons.zip' (1058 KB)
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hi,
"Bald Eagle" <cre### [at] netscape net> wrote:
> ...
> One thing that I did was have it generate ALL the possible permutations of light
> source and object, and I would suggest that part of the distribution be a scene
> that renders all the permutations. That ought to put an end to any questions
> about how povray actually operates.
yes agree, a simple, "good" .pov/.ini combo which generates a corresponding set
of images would be very useful to have. (if we had one "in hand", we could
start "badgering" Chris :-))
regards, jr.
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