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As I explored, the technique (if not the only) technique for building
smoke/steam/vapor is to apply media effect to a sphere. This creates a
cloud-like fume.
However, for example, the steam of coffee is made of distinguishable steam lines
in a light fog. See
https://c4.wallpaperflare.com/wallpaper/496/851/672/cup-coffee-steam-hot-wallpaper-preview.jpg
With the above-mentioned technique, we can only create something like
https://i.ytimg.com/vi/ZDbJCsTGYoA/hqdefault.jpg
Should I look for another approach or the media effects can create realistic
steam?
Post a reply to this message
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"Kima" <nomail@nomail> wrote:
> Should I look for another approach or the media effects can create realistic
> steam?
I would start by looking at patterns such as marble, with the turbulence
modifier.
Define a color map with clear and white, and see what that looks like.
Then you can define a function using the marble pigment pattern, and use that to
define the density in your media.
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From: Alain Martel
Subject: Re: How to create steam with lines rather than a fume?
Date: 17 Feb 2020 16:08:02
Message: <5e4b00b2$1@news.povray.org>
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Le 2020-02-17 à 13:11, Kima a écrit :
> As I explored, the technique (if not the only) technique for building
> smoke/steam/vapor is to apply media effect to a sphere. This creates a
> cloud-like fume.
>
> However, for example, the steam of coffee is made of distinguishable steam lines
> in a light fog. See
>
https://c4.wallpaperflare.com/wallpaper/496/851/672/cup-coffee-steam-hot-wallpaper-preview.jpg
>
> With the above-mentioned technique, we can only create something like
> https://i.ytimg.com/vi/ZDbJCsTGYoA/hqdefault.jpg
>
> Should I look for another approach or the media effects can create realistic
> steam?
>
>
Instead of using a sphere as your container, you can use a cylinder and
use a cylindrical pattern in place of the spherical one.
Next, apply some uneven turbulence within a wrap{} container.
You can then apply some uneven scaling, maybe use black_hole elements.
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From: Thomas de Groot
Subject: Re: How to create steam with lines rather than a fume?
Date: 18 Feb 2020 02:40:15
Message: <5e4b94df$1@news.povray.org>
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Op 17/02/2020 om 19:11 schreef Kima:
> As I explored, the technique (if not the only) technique for building
> smoke/steam/vapor is to apply media effect to a sphere. This creates a
> cloud-like fume.
>
> However, for example, the steam of coffee is made of distinguishable steam lines
> in a light fog. See
>
https://c4.wallpaperflare.com/wallpaper/496/851/672/cup-coffee-steam-hot-wallpaper-preview.jpg
>
> With the above-mentioned technique, we can only create something like
> https://i.ytimg.com/vi/ZDbJCsTGYoA/hqdefault.jpg
>
> Should I look for another approach or the media effects can create realistic
> steam?
>
>
All the other comments of course; in addition, you might be interested
by SmokeGen, a smoke generator created by Mikael Carneholme in a very
distant past. So distant, that his site is no longer available
unfortunately. However, if you want it (just yell), I can provide a zip
with all the needed files. Use them at your own discretion but please
mention the original author when you do.
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 17/02/2020 om 19:11 schreef Kima:
> > As I explored, the technique (if not the only) technique for building
> > smoke/steam/vapor is to apply media effect to a sphere. This creates a
> > cloud-like fume.
> >
> > However, for example, the steam of coffee is made of distinguishable steam lines
> > in a light fog. See
> >
https://c4.wallpaperflare.com/wallpaper/496/851/672/cup-coffee-steam-hot-wallpaper-preview.jpg
> >
> > With the above-mentioned technique, we can only create something like
> > https://i.ytimg.com/vi/ZDbJCsTGYoA/hqdefault.jpg
> >
> > Should I look for another approach or the media effects can create realistic
> > steam?
> >
> >
>
> All the other comments of course; in addition, you might be interested
> by SmokeGen, a smoke generator created by Mikael Carneholme in a very
> distant past. So distant, that his site is no longer available
> unfortunately. However, if you want it (just yell), I can provide a zip
> with all the needed files. Use them at your own discretion but please
> mention the original author when you do.
>
> --
> Thomas
I strongly appreciate if you can share the files, Thomas.
It might be outdated but definitely can give me some clues following the tricks
employed for generating smoke.
Thank you again.
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From: Thomas de Groot
Subject: Re: How to create steam with lines rather than a fume?
Date: 19 Feb 2020 02:31:36
Message: <5e4ce458@news.povray.org>
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Op 18/02/2020 om 09:03 schreef Kima:
> I strongly appreciate if you can share the files, Thomas.
>
> It might be outdated but definitely can give me some clues following the tricks
> employed for generating smoke.
>
> Thank you again.
>
>
Here we go (see attachment)
The file to use inside PovRay is SmokeGen.inc. The Docs are very
comprehensive.
Have fun!
--
Thomas
Post a reply to this message
Attachments:
Download 'smokegen.7z.zip' (1715 KB)
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 18/02/2020 om 09:03 schreef Kima:
> > I strongly appreciate if you can share the files, Thomas.
> >
> > It might be outdated but definitely can give me some clues following the tricks
> > employed for generating smoke.
> >
> > Thank you again.
> >
> >
>
> Here we go (see attachment)
>
> The file to use inside PovRay is SmokeGen.inc. The Docs are very
> comprehensive.
>
> Have fun!
>
> --
> Thomas
WOW, it is absolutely marvellous. What a shame that it is not available online.
Anyhow, it made me wonder what hidden treatures can be found in your archive ;)
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From: Thomas de Groot
Subject: Re: How to create steam with lines rather than a fume?
Date: 20 Feb 2020 02:36:18
Message: <5e4e36f2$1@news.povray.org>
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Op 19/02/2020 om 23:43 schreef Kima:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Op 18/02/2020 om 09:03 schreef Kima:
>>> I strongly appreciate if you can share the files, Thomas.
>>>
>>> It might be outdated but definitely can give me some clues following the tricks
>>> employed for generating smoke.
>>>
>>> Thank you again.
>>>
>>>
>>
>> Here we go (see attachment)
>>
>> The file to use inside PovRay is SmokeGen.inc. The Docs are very
>> comprehensive.
>>
>> Have fun!
>>
>> --
>> Thomas
>
> WOW, it is absolutely marvellous. What a shame that it is not available online.
>
> Anyhow, it made me wonder what hidden treatures can be found in your archive ;)
>
>
Too many! ;-) In his days, "Uncle Tyler's Get Away" was the Place to be
(https://web.archive.org/web/20080514063612/http://home.pacbell.net/tylereng/index.html).
I am not as systematic as he was but over the years I collected a list
of about 240 POV-Ray users, each represented by at least one utility or
other which interested me somehow.
[looking furtively around] I know that there other collectors lurking in
the shadows...
--
Thomas
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