POV-Ray : Newsgroups : povray.general : Thoughts and questions Server Time
1 May 2024 01:04:47 EDT (-0400)
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From: Kenneth
Subject: Re: Thoughts and questions
Date: 17 Aug 2017 13:05:01
Message: <web.5995cc88f6e87b3a883fb31c0@news.povray.org>
"omniverse" <omn### [at] charternet> wrote:
> "Kenneth" <kdw### [at] gmailcom> wrote:

> > That looks interesting-- a version of POV-Ray with built-in mesh subdivision.
> > [snip] I might get curious and
> > try it out in some version of v3.7xx... to see what happens... ;-)
>
> Well, me too. Tried and failed, with both 3.7 and 3.6.
>

Too bad. Sounds like it turned into a thankless task. I appreciate your effort;
it saved me from 'going down the rabbit hole' likewise.


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From: Thomas de Groot
Subject: Re: Thoughts and questions
Date: 18 Aug 2017 02:41:06
Message: <59968c02$1@news.povray.org>
On 17-8-2017 13:47, Stephen wrote:
> On 8/17/2017 12:14 PM, Thomas de Groot wrote:
>> On 17-8-2017 9:01, Kenneth wrote:
>>> Thomas de Groot <tho### [at] degrootorg> wrote:
> 
>>> I didn't :-( :-(  I confess to not having had a need to use Poseray in
>>> a long
>>> time (only because I've been concentrating on modelling solely within
>>> POV-Ray.)
>>>
>>
>> I understand. I must say that I use Poseray /almost/ on a daily basis ;-)
>>
> 
> So do I but then we both use Poser models.
> 

Yes, and I model most of my stuff in Silo.

-- 
Thomas


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From: Bald Eagle
Subject: Re: Thoughts and questions
Date: 18 Aug 2017 07:55:01
Message: <web.5996d563f6e87b3ac437ac910@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:
> "omniverse" <omn### [at] charternet> wrote:
> > "Kenneth" <kdw### [at] gmailcom> wrote:
>
> > > That looks interesting-- a version of POV-Ray with built-in mesh subdivision.
> > > [snip] I might get curious and
> > > try it out in some version of v3.7xx... to see what happens... ;-)
> >
> > Well, me too. Tried and failed, with both 3.7 and 3.6.
> >
>
> Too bad. Sounds like it turned into a thankless task. I appreciate your effort;
> it saved me from 'going down the rabbit hole' likewise.

Well, I brought it up because it looked interesting.
It's sad that neither of you could get it to work.
Maybe someone could compile it fresh from the supplied source code, or contact
the author - he might welcome the renewed interest.

I also came across:
http://news.povray.org/povray.unofficial.patches/thread/%3CXns900D79CAEseed7@povray.org%3E/

it would be nice if there were a lot more documentation of this kind of work so
that it could be developed into something that was robust enough in order to
make it into an official version.


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From: clipka
Subject: Re: Thoughts and questions
Date: 20 Aug 2017 17:15:23
Message: <5999fbeb$1@news.povray.org>
Am 17.08.2017 um 04:35 schrieb Kenneth:

> Apparently the program download is just a different version of Pov-ray's
> 'pvengine' file, to be substituted for the standard one. I might get curious and
> try it out in some version of v3.7xx... to see what happens... ;-)

I strongly recommend dropping it in a v3.6 installation. Dropping it in
a v3.7 installation will give you no benefits whatsoever, just a host of
problems (such as incompatible include files for starters).


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From: omniverse
Subject: Re: Thoughts and questions
Date: 20 Aug 2017 18:30:00
Message: <web.599a0cb8f6e87b3a9edbcb250@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 17.08.2017 um 04:35 schrieb Kenneth:
>
> > Apparently the program download is just a different version of Pov-ray's
> > 'pvengine' file, to be substituted for the standard one. I might get curious and
> > try it out in some version of v3.7xx... to see what happens... ;-)
>
> I strongly recommend dropping it in a v3.6 installation. Dropping it in
> a v3.7 installation will give you no benefits whatsoever, just a host of
> problems (such as incompatible include files for starters).

It was a no go for me and version 3.6, the latest one available anyway. Likewise
for version 3.5.
 Yet the program does render any scene without subdivision.


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