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As one might imagine, I have more math references than I can even get around to
reading...
I found this one that seemed especially comprehensive and directly applicable to
coding scenes in SDL.
http://www.math.uni.lodz.pl/~maczar/ggk/Vince%20-%20Geometry%20for%20Computer%20Graphics.pdf
Perhaps others know of additional excellent references.
A lot of these would make sweet macros (or internal functions) ;)
I elect Stephen.
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On 7/13/2017 9:20 PM, Bald Eagle wrote:
>
> As one might imagine, I have more math references than I can even get around to
> reading...
>
> I found this one that seemed especially comprehensive and directly applicable to
> coding scenes in SDL.
>
>
http://www.math.uni.lodz.pl/~maczar/ggk/Vince%20-%20Geometry%20for%20Computer%20Graphics.pdf
>
> Perhaps others know of additional excellent references.
>
> A lot of these would make sweet macros (or internal functions) ;)
>
> I elect Stephen.
>
>
ROTFLMAO
--
Regards
Stephen
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On 13-7-2017 22:20, Bald Eagle wrote:
>
> As one might imagine, I have more math references than I can even get around to
> reading...
>
> I found this one that seemed especially comprehensive and directly applicable to
> coding scenes in SDL.
>
>
http://www.math.uni.lodz.pl/~maczar/ggk/Vince%20-%20Geometry%20for%20Computer%20Graphics.pdf
>
> Perhaps others know of additional excellent references.
>
> A lot of these would make sweet macros (or internal functions) ;)
>
> I elect Stephen.
>
>
Nice one, and heavy (359 p). Look at pdf page 83.
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
>
> Nice one, and heavy (359 p). Look at pdf page 83.
>
My eyes glazed over WAY before then.
It's embarrassing to discover how much math I *don't* know...
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On 14-7-2017 14:18, Kenneth wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>>
>> Nice one, and heavy (359 p). Look at pdf page 83.
>>
>
> My eyes glazed over WAY before then.
>
> It's embarrassing to discover how much math I *don't* know...
>
Don't worry, I am like that too :-o
--
Thomas
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On 14/07/2017 6:20 AM, Bald Eagle wrote:
>
> As one might imagine, I have more math references than I can even get around to
> reading...
>
> I found this one that seemed especially comprehensive and directly applicable to
> coding scenes in SDL.
>
>
http://www.math.uni.lodz.pl/~maczar/ggk/Vince%20-%20Geometry%20for%20Computer%20Graphics.pdf
>
> Perhaps others know of additional excellent references.
>
> A lot of these would make sweet macros (or internal functions) ;)
>
> I elect Stephen.
>
>
Superb reference. Thanks for the link.
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