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Hi, trying to remove error messages, I realised I always get this one ("pigment
type unspecified or not 1st item") because my scene makes use of the #default
directive early on to define the generic pigment and then uses pigment{} to call
it, is there another way we should call the default pigment, like a keyword? or
is this feature going to be deprecated? If not, I don't see why should it
generate an error message?
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Am 18.05.2016 um 15:02 schrieb Mr:
> Hi, trying to remove error messages, I realised I always get this one ("pigment
> type unspecified or not 1st item") because my scene makes use of the #default
> directive early on to define the generic pigment and then uses pigment{} to call
> it, is there another way we should call the default pigment, like a keyword? or
> is this feature going to be deprecated? If not, I don't see why should it
> generate an error message?
To get a texture with the default pigment, just use
texture {
// note: no pigment at all!
}
That's why it is called the default pigment ;)
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clipka <ano### [at] anonymousorg> wrote:
> Am 18.05.2016 um 15:02 schrieb Mr:
> > Hi, trying to remove error messages, I realised I always get this one ("pigment
> > type unspecified or not 1st item") because my scene makes use of the #default
> > directive early on to define the generic pigment and then uses pigment{} to call
> > it, is there another way we should call the default pigment, like a keyword? or
> > is this feature going to be deprecated? If not, I don't see why should it
> > generate an error message?
>
> To get a texture with the default pigment, just use
>
> texture {
> // note: no pigment at all!
> }
>
> That's why it is called the default pigment ;)
thanks, that's cleaner no more yellow message!
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