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On 1/4/2016 2:59 PM, Theogott wrote:
> All the needed informations are out there reday to be implemented by people who
> know where they want to go (and have enough time and resources :-).
Great, so you shouldn't have a problem writing it!
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On 1/5/2016 3:06 PM, Theogott wrote:
> Yes, i just use the chance to spread a little bit of the newest trends.
Le sigh... You've kind of missed the boat. This feature has been
requested - repeatedly - for, what, ten years now? There are real
challenges facing the POV team before they make this happen.
Hell, it's hard enough for me just to get the thing to compile on
Windows, as many of the libraries are geared towards Linux (Thanks,
Pixar!). Rewriting the whole thing for a completely different
architecture can probably wait a bit longer.
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Benjamin Chambers <ben### [at] outlookcom> wrote:
> Hell, it's hard enough for me just to get the thing to compile on
> Windows, as many of the libraries are geared towards Linux (Thanks,
> Pixar!).
If you experience any problems building POV-Ray on Windows, please let me know
on the povray.windows newsgroup. The current master branch should build "out of
the box" (including the OpenEXR library version coming with it) with both Visual
Stuido 2010 and 2015 (using the vs10 project), and any version in between should
require only minor updates to syspovconfig_msvc.h.
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There is just one note that i want to add.
Whatever you do in OpenCL does not only run on "Windows" or "Linux",
its not even limited to run on Graphics cards.
OpenCL makes whatever you do, run on CPU's, GPU's, ASICs and nearly anthing else
that allows for parallel program processing.
Seen like this it may possibly save even work to take a closer look - any time
in the future.
Of course i and anybody understands that it will not be tomorrow as its again a
completely new field, for anybody (for me too).
I can say that there are many, many videos and Tutorials in Youtube on OpenCL.
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clipka <ano### [at] anonymousorg> wrote:
> Am 06.01.2016 um 06:03 schrieb Mike Horvath:
> > What is the benefit of having GPU rendering rather than just going to
> > the store and buying yourself a faster processor? Are GPUs inherently
> > better at this stuff than CPUs?
>
> The benefit is that GPUs can give you far more floating point operations
> per buck and second than CPUs.
>
> The drawback is, that's only true as long as you're performing the same
> sequence of operations on a vast number of data points in parallel. As
> soon as any data points need special treatment, the other data points'
> computations need to be stalled. So programs need to be written in a
> matter that minimizes such special handling.
I am wondering GPU-support for Pov-ray is coming?
Now we are having GPU stronger and stronger...
Thanks in advance.
Shouyang
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On 6/23/2017 5:15 PM, muyu wrote:
> clipka <ano### [at] anonymousorg> wrote:
>> Am 06.01.2016 um 06:03 schrieb Mike Horvath:
>>> What is the benefit of having GPU rendering rather than just going to
>>> the store and buying yourself a faster processor? Are GPUs inherently
>>> better at this stuff than CPUs?
>>
>> The benefit is that GPUs can give you far more floating point operations
>> per buck and second than CPUs.
>>
>> The drawback is, that's only true as long as you're performing the same
>> sequence of operations on a vast number of data points in parallel. As
>> soon as any data points need special treatment, the other data points'
>> computations need to be stalled. So programs need to be written in a
>> matter that minimizes such special handling.
>
> I am wondering GPU-support for Pov-ray is coming?
>
> Now we are having GPU stronger and stronger...
>
> Thanks in advance.
>
> Shouyang
>
>
Hello Shouyang,
This question has been asked many times over the years and always the
answer boils down to compatibility. PovRay needs to be compatible over
many operating systems and not be dependant on hardware.
I am sure that others will give you a more technical answer.
But I think it will not happen, unfortunately.
--
Regards
Stephen
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Am 23.06.2017 um 18:15 schrieb muyu:
> clipka <ano### [at] anonymousorg> wrote:
>> Am 06.01.2016 um 06:03 schrieb Mike Horvath:
>>> What is the benefit of having GPU rendering rather than just going to
>>> the store and buying yourself a faster processor? Are GPUs inherently
>>> better at this stuff than CPUs?
>>
>> The benefit is that GPUs can give you far more floating point operations
>> per buck and second than CPUs.
>>
>> The drawback is, that's only true as long as you're performing the same
>> sequence of operations on a vast number of data points in parallel. As
>> soon as any data points need special treatment, the other data points'
>> computations need to be stalled. So programs need to be written in a
>> matter that minimizes such special handling.
>
> I am wondering GPU-support for Pov-ray is coming?
>
> Now we are having GPU stronger and stronger...
Ah, the good old "are we there yet?" question.
No, we still aren't.
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On 6/23/2017 6:27 PM, clipka wrote:
> Ah, the good old "are we there yet?" question.
>
> No, we still aren't.
Is that not the stock answer to; When will Pov 4.0 be ready? ;)
--
Regards
Stephen
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clipka <ano### [at] anonymousorg> wrote:
> Am 23.06.2017 um 18:15 schrieb muyu:
> > clipka <ano### [at] anonymousorg> wrote:
> >> Am 06.01.2016 um 06:03 schrieb Mike Horvath:
> >>> What is the benefit of having GPU rendering rather than just going to
> >>> the store and buying yourself a faster processor? Are GPUs inherently
> >>> better at this stuff than CPUs?
> >>
> >> The benefit is that GPUs can give you far more floating point operations
> >> per buck and second than CPUs.
> >>
> >> The drawback is, that's only true as long as you're performing the same
> >> sequence of operations on a vast number of data points in parallel. As
> >> soon as any data points need special treatment, the other data points'
> >> computations need to be stalled. So programs need to be written in a
> >> matter that minimizes such special handling.
> >
> > I am wondering GPU-support for Pov-ray is coming?
> >
> > Now we are having GPU stronger and stronger...
>
> Ah, the good old "are we there yet?" question.
>
> No, we still aren't.
It is pity...luxrender seems support GPU
It seems this question is more interesting than the other question I asked...
By the way, could you please have a look at the other question? ^^ thanks
Shouyang
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Am 23.06.2017 um 20:11 schrieb muyu:
> It seems this question is more interesting than the other question I asked...
>
> By the way, could you please have a look at the other question? ^^ thanks
I guess it's less about whether the question is interesting or not, but
whether the folks here know anything to say about it.
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