POV-Ray : Newsgroups : povray.general : fabric simulation Server Time
6 Oct 2024 11:16:50 EDT (-0400)
  fabric simulation (Message 24 to 33 of 53)  
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From: William F Pokorny
Subject: Re: fabric simulation
Date: 19 Nov 2015 07:07:30
Message: <564dbb82$1@news.povray.org>
On 11/19/2015 04:37 AM, Stephen wrote:
>...
> Only, I have created a DF3 of a Mandelbulb.
> I was going to ask if anyone ha an example of using:
>
> #macro ARRAYS_WriteDF3(Array, FileName, BitDepth)
>
> To create df3's?
>
See :

ObjectToDF3Example.pov for creating DF3 files with povray directly.

http://news.povray.org/povray.text.scene-files/thread/%3C523f9918%241%40news.povray.org%3E/

for one example. I thought there was an example shipped in the scenes 
subdirectory, but not finding it now in a search so probably my memory 
is faulty.

Bill P.


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From: Thomas de Groot
Subject: Re: fabric simulation
Date: 19 Nov 2015 07:23:48
Message: <564dbf54$1@news.povray.org>
On 19-11-2015 13:07, William F Pokorny wrote:
> On 11/19/2015 04:37 AM, Stephen wrote:
>> ...
>> Only, I have created a DF3 of a Mandelbulb.
>> I was going to ask if anyone ha an example of using:
>>
>> #macro ARRAYS_WriteDF3(Array, FileName, BitDepth)
>>
>> To create df3's?
>>
> See :
>
> ObjectToDF3Example.pov for creating DF3 files with povray directly.
>
>
http://news.povray.org/povray.text.scene-files/thread/%3C523f9918%241%40news.povray.org%3E/
>
>
> for one example. I thought there was an example shipped in the scenes
> subdirectory, but not finding it now in a search so probably my memory
> is faulty.
>
> Bill P.

Maybe you could also make use of Gilles Tran's MakeCloud suite: 
http://www.oyonale.com/modeles.php?lang=en&page=36


-- 
Thomas


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From: Stephen
Subject: Re: fabric simulation
Date: 19 Nov 2015 07:27:31
Message: <564dc033@news.povray.org>
On 11/19/2015 12:07 PM, William F Pokorny wrote:
> On 11/19/2015 04:37 AM, Stephen wrote:
>> ...
>> Only, I have created a DF3 of a Mandelbulb.
>> I was going to ask if anyone ha an example of using:
>>
>> #macro ARRAYS_WriteDF3(Array, FileName, BitDepth)
>>
>> To create df3's?
>>
> See :
>
> ObjectToDF3Example.pov for creating DF3 files with povray directly.
>
>
http://news.povray.org/povray.text.scene-files/thread/%3C523f9918%241%40news.povray.org%3E/
>
>
> for one example. I thought there was an example shipped in the scenes
> subdirectory, but not finding it now in a search so probably my memory
> is faulty.
>
> Bill P.


Thanks Bill, I will have a study of your code.
You may find me coming back to ask questions. :-)


-- 

Regards
     Stephen


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From: Stephen
Subject: Re: fabric simulation
Date: 19 Nov 2015 07:35:30
Message: <564dc212$1@news.povray.org>
On 11/19/2015 12:23 PM, Thomas de Groot wrote:
> Maybe you could also make use of Gilles Tran's MakeCloud suite:
> http://www.oyonale.com/modeles.php?lang=en&page=36

 From a quick look at Gilles's macro it still needs tga2df3.exe to 
create the df3 file. Correct me if I am wrong.


-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: fabric simulation
Date: 20 Nov 2015 02:54:11
Message: <564ed1a3@news.povray.org>
On 19-11-2015 13:35, Stephen wrote:
> On 11/19/2015 12:23 PM, Thomas de Groot wrote:
>> Maybe you could also make use of Gilles Tran's MakeCloud suite:
>> http://www.oyonale.com/modeles.php?lang=en&page=36
>
>  From a quick look at Gilles's macro it still needs tga2df3.exe to
> create the df3 file. Correct me if I am wrong.
>
>
Yes.

-- 
Thomas


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From: Stephen
Subject: Re: fabric simulation
Date: 20 Nov 2015 02:59:51
Message: <564ed2f7$1@news.povray.org>
On 11/20/2015 7:54 AM, Thomas de Groot wrote:
> On 19-11-2015 13:35, Stephen wrote:
>> On 11/19/2015 12:23 PM, Thomas de Groot wrote:
>>> Maybe you could also make use of Gilles Tran's MakeCloud suite:
>>> http://www.oyonale.com/modeles.php?lang=en&page=36
>>
>>  From a quick look at Gilles's macro it still needs tga2df3.exe to
>> create the df3 file. Correct me if I am wrong.
>>
>>
> Yes.
>

I am wrong? ;-)

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: fabric simulation
Date: 20 Nov 2015 03:10:20
Message: <564ed56c$1@news.povray.org>
On 20-11-2015 8:59, Stephen wrote:
> On 11/20/2015 7:54 AM, Thomas de Groot wrote:
>> On 19-11-2015 13:35, Stephen wrote:
>>> On 11/19/2015 12:23 PM, Thomas de Groot wrote:
>>>> Maybe you could also make use of Gilles Tran's MakeCloud suite:
>>>> http://www.oyonale.com/modeles.php?lang=en&page=36
>>>
>>>  From a quick look at Gilles's macro it still needs tga2df3.exe to
>>> create the df3 file. Correct me if I am wrong.
>>>
>>>
>> Yes.
>>
>
> I am wrong? ;-)
>

No.

-- 
Thomas


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From: Stephen
Subject: Re: fabric simulation
Date: 20 Nov 2015 03:28:57
Message: <564ed9c9$1@news.povray.org>
On 11/20/2015 8:10 AM, Thomas de Groot wrote:
>>
>> I am wrong? ;-)
>>
>
> No.

:-)

-- 

Regards
     Stephen


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From: LanuHum
Subject: Re: fabric simulation
Date: 21 Nov 2015 09:15:00
Message: <web.56507919d1f9e5ad7a3e03fe0@news.povray.org>
"clipka" <nomail@nomail> wrote:
> Todd Carnes <tod### [at] gmailcom> wrote:
> > On 2015-01-07 21:56, jhu wrote:
> > >> I find Blender to be a massive pain to use.  I can't import my models into it
> > >> >from povray, which is the only place I ever create models, and the interface
is
> > >> >a clunky mass of mystery meat.
> >
> > > It's a clunky mess because you're not used to it. That will be the same no
> > > matter what program you use (AutoCAD, Maya, 3D Studio Max, etc.).
> > >
> >
> > That's such a lame excuse. It's a clunky mess because... It's a clunky mess.
> >
> > Blender's UI absolutely, positively sucks. Period.
>
> It's been worse.
>
> Also, from my experience most 3D UIs suck. And it doesn't help that they do so
> in entirely different ways.
>
>
> BTW, the fact that Blender -- like most other 3D modelling software -- can't
> import stuff from POV-Ray isn't any surprise either, given that POV-Ray uses (1)
> a vastly larger number of different geometric primitives (most 3D software can
> only handle triangle or polygon meshes) and (2) a non-trivial proprietary clunky
> mess of a full-fledged programming language for scene description (most 3D
> software only deals with plain lists of objects).

You want to have the adequate editor for Povray?
My experience shows that you aren't interested in it!
Blender? Yes, has problems, but Povray has no that it would be impossible to
present lists.
My notes allow to connect any material created by you, but to you isn't present
to this interest. What do you want? Blender can be built as the Python module.
Having desire it is possible to write own graphical representation, using import
bpy(import blender)
http://news.povray.org/povray.binaries.images/attachment/%3Cweb.56507a4164d920037a3e03fe0%40news.povray.org%3E/sansara.
jpg
Here it is possible to use all useful functions the blender.
Also:
kpovmodeller had long time of kde in linux.
https://github.com/POV-Ray/povray/issues/15
What the Povray developers for support made?
I see falseness. Sorry, if I am mistaken.
You wait for professional programmers, but they aren't present. You could help
me, but you don't wish it. :)


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From: Todd Carnes
Subject: Re: fabric simulation
Date: 21 Nov 2015 10:37:50
Message: <56508fce$1@news.povray.org>
On 2015-11-21 06:14, LanuHum wrote:
> You want to have the adequate editor for Povray?
> My experience shows that you aren't interested in it!

Bishop 3D & Wings 3D both export to POV-Ray.

As for your comments regarding kpovmodeler, the thread that is 
referenced in that bug report is misleading at best.

For instance, it claims that the source has been updated to Qt5. That is 
not true. In fact, the source is set up to compile for KDE 3 and Qt 4.

I have recently (yesterday) downloaded the so-called kpovmodeler-Qt5 
source in hopes of reviving it, but it looks like it will NOT be an easy 
task.

My hope is to get rid of all the KDE crap and make it a pure Qt 5 app, 
but that's not something that will happen any time soon.

Todd


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