POV-Ray : Newsgroups : povray.general : Is POV-Ray still under development? Server Time
25 Nov 2024 10:19:09 EST (-0500)
  Is POV-Ray still under development? (Message 1 to 10 of 10)  
From: IceflakeCS
Subject: Is POV-Ray still under development?
Date: 28 Dec 2014 12:35:01
Message: <web.54a03ed52fbd29a5af775210@news.povray.org>
As the subject implies, is POV-Ray still under development?
And if so, when can we see an update?

I have tried to find this information in newsgroup, as well as searching the
internet, but I haven't found anything of value.

Thanks in advance.


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From: Chris Cason
Subject: Re: Is POV-Ray still under development?
Date: 28 Dec 2014 12:39:53
Message: <54a04069$1@news.povray.org>
On 29/12/2014 04:33, IceflakeCS wrote:
> As the subject implies, is POV-Ray still under development?
> And if so, when can we see an update?
> 
> I have tried to find this information in newsgroup, as well as searching the
> internet, but I haven't found anything of value.

We're not very active on the update front at the moment. I'll probably
be issuing a minor update to the Windows build in early January though.

-- Chris


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From: IceflakeCS
Subject: Re: Is POV-Ray still under development?
Date: 28 Dec 2014 12:50:00
Message: <web.54a042598f7bf0eb5af775210@news.povray.org>
Chris Cason <del### [at] deletethistoopovrayorg> wrote:
> On 29/12/2014 04:33, IceflakeCS wrote:
> > As the subject implies, is POV-Ray still under development?
> > And if so, when can we see an update?
> >
> > I have tried to find this information in newsgroup, as well as searching the
> > internet, but I haven't found anything of value.
>
> We're not very active on the update front at the moment. I'll probably
> be issuing a minor update to the Windows build in early January though.
>
> -- Chris

Thanks Chris. I'm happy to hear the development is not completely left aside :)
Even though I have not experienced any problems with v3.7 I'm looking forward to
the update.

// Lennie


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From: clipka
Subject: Re: Is POV-Ray still under development?
Date: 4 Jan 2015 14:45:46
Message: <54a9986a$1@news.povray.org>
Am 28.12.2014 um 18:48 schrieb IceflakeCS:
> Chris Cason <del### [at] deletethistoopovrayorg> wrote:
>> On 29/12/2014 04:33, IceflakeCS wrote:
>>> As the subject implies, is POV-Ray still under development?
>>> And if so, when can we see an update?
>>>
>>> I have tried to find this information in newsgroup, as well as searching the
>>> internet, but I haven't found anything of value.
>>
>> We're not very active on the update front at the moment. I'll probably
>> be issuing a minor update to the Windows build in early January though.
>>
>> -- Chris
>
> Thanks Chris. I'm happy to hear the development is not completely left aside :)
> Even though I have not experienced any problems with v3.7 I'm looking forward to
> the update.

I've spent much of my spare time beta-testing Elite:Dangerous during the 
last couple of months. But over the holidays I've shifted gears now, and 
expect to resume work on both POV-Ray proper and UberPOV in a couple of 
days.


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From: jhu
Subject: Re: Is POV-Ray still under development?
Date: 4 Jan 2015 17:30:01
Message: <web.54a9be948f7bf0ebb58c56e80@news.povray.org>
"IceflakeCS" <nomail@nomail> wrote:
> As the subject implies, is POV-Ray still under development?
> And if so, when can we see an update?
>
> I have tried to find this information in newsgroup, as well as searching the
> internet, but I haven't found anything of value.
>
> Thanks in advance.

You should check out Uberpov, especially its stochastic rendering option.
Finally unbiased!


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From: Mr
Subject: Re: Is POV-Ray still under development?
Date: 5 Jan 2015 11:35:00
Message: <web.54aabc4c8f7bf0eb16086ed00@news.povray.org>
"jhu" <nomail@nomail> wrote:
> "IceflakeCS" <nomail@nomail> wrote:
> > As the subject implies, is POV-Ray still under development?
> > And if so, when can we see an update?
> >
> > I have tried to find this information in newsgroup, as well as searching the
> > internet, but I haven't found anything of value.
> >
> > Thanks in advance.
>
> You should check out Uberpov, especially its stochastic rendering option.
> Finally unbiased!

Any idea whether Clipka's Ghosting feature is to be included in the next
version?
I don't mean stochastic, just ghosting, and eventually what about blurry
reflexion?


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From: Alain
Subject: Re: Is POV-Ray still under development?
Date: 5 Jan 2015 15:09:26
Message: <54aaef76@news.povray.org>

> "jhu" <nomail@nomail> wrote:
>> "IceflakeCS" <nomail@nomail> wrote:
>>> As the subject implies, is POV-Ray still under development?
>>> And if so, when can we see an update?
>>>
>>> I have tried to find this information in newsgroup, as well as searching the
>>> internet, but I haven't found anything of value.
>>>
>>> Thanks in advance.
>>
>> You should check out Uberpov, especially its stochastic rendering option.
>> Finally unbiased!
>
> Any idea whether Clipka's Ghosting feature is to be included in the next
> version?
> I don't mean stochastic, just ghosting, and eventually what about blurry
> reflexion?
>
>
>

Those are still experimental features included in UberPov. When they are 
ready for inclussion, they'll probably find their way in some version 7.x.


Alain


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From: Mr
Subject: Re: Is POV-Ray still under development?
Date: 6 Jan 2015 03:50:00
Message: <web.54aba1228f7bf0eb16086ed00@news.povray.org>
Alain <kua### [at] videotronca> wrote:

> > "jhu" <nomail@nomail> wrote:
> >> "IceflakeCS" <nomail@nomail> wrote:
> >>> As the subject implies, is POV-Ray still under development?
> >>> And if so, when can we see an update?
> >>>
> >>> I have tried to find this information in newsgroup, as well as searching the
> >>> internet, but I haven't found anything of value.
> >>>
> >>> Thanks in advance.
> >>
> >> You should check out Uberpov, especially its stochastic rendering option.
> >> Finally unbiased!
> >
> > Any idea whether Clipka's Ghosting feature is to be included in the next
> > version?
> > I don't mean stochastic, just ghosting, and eventually what about blurry
> > reflexion?
> >
> >
> >
>
> Those are still experimental features included in UberPov. When they are
> ready for inclussion, they'll probably find their way in some version 7.x.
>
>
> Alain

This would be dreadful. Your words have the effect of thunder on my 3D projects.
I realise I might have been way too optimistic about POV development.
:-/


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From: clipka
Subject: Re: Is POV-Ray still under development?
Date: 6 Jan 2015 11:11:10
Message: <54ac091e@news.povray.org>
Am 05.01.2015 um 17:31 schrieb Mr:
> "jhu" <nomail@nomail> wrote:
>> "IceflakeCS" <nomail@nomail> wrote:
>>> As the subject implies, is POV-Ray still under development?
>>> And if so, when can we see an update?
>>>
>>> I have tried to find this information in newsgroup, as well as searching the
>>> internet, but I haven't found anything of value.
>>>
>>> Thanks in advance.
>>
>> You should check out Uberpov, especially its stochastic rendering option.
>> Finally unbiased!
>
> Any idea whether Clipka's Ghosting feature is to be included in the next
> version?
> I don't mean stochastic, just ghosting, and eventually what about blurry
> reflexion?

Both features rely on stochastic rendering mechanisms.


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From: Mr
Subject: Re: Is POV-Ray still under development?
Date: 7 Jan 2015 04:10:00
Message: <web.54acf4ad8f7bf0eb16086ed00@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 05.01.2015 um 17:31 schrieb Mr:
> > "jhu" <nomail@nomail> wrote:
> >> "IceflakeCS" <nomail@nomail> wrote:
> >>> As the subject implies, is POV-Ray still under development?
> >>> And if so, when can we see an update?
> >>>
> >>> I have tried to find this information in newsgroup, as well as searching the
> >>> internet, but I haven't found anything of value.
> >>>
> >>> Thanks in advance.
> >>
> >> You should check out Uberpov, especially its stochastic rendering option.
> >> Finally unbiased!
> >
> > Any idea whether Clipka's Ghosting feature is to be included in the next
> > version?
> > I don't mean stochastic, just ghosting, and eventually what about blurry
> > reflexion?
>
> Both features rely on stochastic rendering mechanisms.

Ok, I thought the blink feature did not...
This pushed me to make my first try at UberPOV and directing the exporter to use
it. Everything went smoothly, instructions added in the exporter's wiki:
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray#Rendering_with_UberPOV

I must say I am not a big fan of QMC/stochastic rendering, since its grainy
shadows is what first made me choose POV-Ray over all the other open source
renderers available that all used it then. this choice was at the expense of
sampled features like blurry reflections, but allowed absolutely noise free
images in a (quite) relatively short time. I was hoping that the "blurry
features" would be provided differently in POV than in these other noise makers.
But I surrender, thanks to all the other features of POV-Ray, making this choice
acceptable for completing the feature set of this wonderful renderer and making
it almost production ready. :) Thank you.


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