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"MichaelJF" <mi-### [at] t-online de> wrote:
> clipka <ano### [at] anonymous org> wrote:
>Greetings again, and my thanks.
I decided to bypass the problems by removing all macros from the scene. I work
now with multiple, slightly changed instances of some objects.
Still, I would love to find out the problems, it just tickles me not to have
found the problem. If you like, we can continue.
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"Sven Littkowski" <nomail@nomail> wrote:
> "MichaelJF" <mi-### [at] t-online de> wrote:
> > clipka <ano### [at] anonymous org> wrote:
> >Greetings again, and my thanks.
>
> I decided to bypass the problems by removing all macros from the scene. I work
> now with multiple, slightly changed instances of some objects.
>
In general macros are a fine feature with the SDL. Better use them.
> Still, I would love to find out the problems, it just tickles me not to have
> found the problem. If you like, we can continue.
I have put my clumsy version of your code to the p.b.s-f:
http://news.povray.org/povray.binaries.scene-files/message/%3Cweb.51100b68cae5bb88f979af530%40news.povray.org%3E/#%3Cwe
b.51100b68cae5bb88f979af530%40news.povray.org%3E
I've just tested it again and yielded a green object in front of a black
background, that means the scene can be rendered. (I've introduced the green
because you haven't supplied your textures and I needed a quick substitute).
Best regards,
Michael
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