POV-Ray : Newsgroups : povray.general : ERROR: blob seems to be no object identifier Server Time
29 Jul 2024 08:10:26 EDT (-0400)
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From: Sven Littkowski
Subject: Re: ERROR: blob seems to be no object identifier
Date: 4 Feb 2013 13:35:00
Message: <web.510ffeb3baf7489532076fd10@news.povray.org>
"MichaelJF" <mi-### [at] t-onlinede> wrote:
> clipka <ano### [at] anonymousorg> wrote:
>Greetings again, and my thanks.

I decided to bypass the problems by removing all macros from the scene. I work
now with multiple, slightly changed instances of some objects.

Still, I would love to find out the problems, it just tickles me not to have
found the problem. If you like, we can continue.


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From: MichaelJF
Subject: Re: ERROR: blob seems to be no object identifier
Date: 4 Feb 2013 14:55:01
Message: <web.511011f6baf74895f979af530@news.povray.org>
"Sven Littkowski" <nomail@nomail> wrote:
> "MichaelJF" <mi-### [at] t-onlinede> wrote:
> > clipka <ano### [at] anonymousorg> wrote:
> >Greetings again, and my thanks.
>
> I decided to bypass the problems by removing all macros from the scene. I work
> now with multiple, slightly changed instances of some objects.
>

In general macros are a fine feature with the SDL. Better use them.

> Still, I would love to find out the problems, it just tickles me not to have
> found the problem. If you like, we can continue.

I have put my clumsy version of your code to the p.b.s-f:

http://news.povray.org/povray.binaries.scene-files/message/%3Cweb.51100b68cae5bb88f979af530%40news.povray.org%3E/#%3Cwe
b.51100b68cae5bb88f979af530%40news.povray.org%3E

I've just tested it again and yielded a green object in front of a black
background, that means the scene can be rendered. (I've introduced the green
because you haven't supplied your textures and I needed a quick substitute).

Best regards,
Michael


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