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I know this is a massive effort, but every POV update has been a great
improvement. I would like to see the ability to resolve point coincidence after
a CSG operation. Oh crap, if I really had my wish POV would include a Finite
Element package.
Why? Because every time something commercial becomes free, the mathematical
standard of living increases by leaps and bounds.
The commercial guys will ALWAYS find a way to charge us money, that is why the
best things are free.
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Chris Cason <del### [at] deletethistoopovrayorg> wrote:
> I will however add, on this one occasion, that it's not that far off.
Does that mean that the idea for a new (bytecompiled) scripting language
has been scrapped?
--
- Warp
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On 4/04/2012 22:07, Warp wrote:
> Does that mean that the idea for a new (bytecompiled) scripting language
> has been scrapped?
Now this is a good lesson to me to not post when I'm tired.
The post said '4.0', but I read it as '3.7'.
3.7 final isn't far off. 4.0 I can't say. Sorry for the confusion.
I'll cancel my reply.
-- Chris
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Chris Cason <del### [at] deletethistoopovrayorg> wrote:
> On 4/04/2012 22:07, Warp wrote:
> > Does that mean that the idea for a new (bytecompiled) scripting language
> > has been scrapped?
> Now this is a good lesson to me to not post when I'm tired.
> The post said '4.0', but I read it as '3.7'.
> 3.7 final isn't far off. 4.0 I can't say. Sorry for the confusion.
> I'll cancel my reply.
Ah... You scared me for a moment there... :)
--
- Warp
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swampie wrote:
> ...if I really had my wish POV would include a Finite
> Element package.
Really? Since my research has me moving into 3D, I was thinking of patching my
FE code into POV-Ray this summer just for my own nefarious purposes. I've
currently got linear and quadratic solid continuum elements suitable for static
analyses: 2D plane stress and plane strain triangles and quadrilaterals, and 3D
bricks, tetrahedra, and wedges.
Any ideas on how to tie elements to POV-Ray objects?
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Do you know if the new version is going to work on Mac OS X as well?
At the moment I have to use MegaPov Ray... it's not bad, but it's not the
original one.
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Am 23.04.2012 21:59, schrieb sic2:
> Do you know if the new version is going to work on Mac OS X as well?
> At the moment I have to use MegaPov Ray... it's not bad, but it's not the
> original one.
Yvo Smellenberg is maintaining a port of 3.7 for Mac OS X, with
permission from the dev team. Not an official version, but with the real
thing under the hood.
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