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quoderatd <quo### [at] gmailcom> wrote:
> Hello, I am a TA teaching a povray introduction course (3 weeks of povray)
> I just went over the 2.3.4 advanced textures section with them.
> I have problems coming up with projects with this section.
> What are some of projects that involve some texture maps?
I don't know if this will help you with any good ideas, but doesn't hurt
to check: http://warp.povusers.org/povtips/
--
- Warp
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"quoderatd" <quo### [at] gmailcom> wrote in message
news:web.4a5b90f1b4a24a3799c7231c0@news.povray.org...
> Hello, I am a TA teaching a povray introduction course (3 weeks of povray)
>
> I just went over the 2.3.4 advanced textures section with them.
>
> I have problems coming up with projects with this section.
>
>
>
> What are some of projects that involve some texture maps?
>
I've only come across a few conditions where I've found full texture maps
necessary (I've found layered textures more common). Texture_maps win
through for creating smooth textural transitions, such as you get in more
organic objects, for example, skin texture transitions.
A relatively simple exercise could be to model a snake-like structure with a
sphere sweep and to use a coarse crackle-based texture on the top and a
smoother texture on the belly using a gradient texture map to transition
from top to bottom. Alternatively the skin transition from the back to the
front of an arm or the top to the bottom of a finger could provide a more
subtle exercise (using something you can readily lay your hands on).
There are also some non-organic examples: The surface of an old tarmac road
with transitions where vehicle wheels have left smoothed tracks in the
surface. Or a baked earth texture on a plane where patches of hard cracked
earth show through an otherwise sandy surface.
Regards,
Chris B.
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