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On Wed, 17 Dec 2008 14:34:55 -0600, FlyerX <fly### [at] yahoo com> wrote:
>Stephen wrote:
>> On Wed, 17 Dec 2008 12:46:28 -0600, FlyerX <fly### [at] yahoo com> wrote:
>>
>>> Thanks for the bug report. I read the thread at the Bishop3d board so is
>>> line 2 the one with the problem? Seems that the keyword object{ is
>>> missing. Could you email me a small sample where this can be reproduced?
>>
>> I've actually deleted all the obj files and only kept the inc and mat files.
>> (we're talking gigs as I created 300 frames X 3 meshes) It would be easy to
>> recreate the obj file(s) if that is what you want?
>> I thought, from what Thomas said in Moray.win, it was because of the
>> "uv_mapping" key word.
>>
>> I did not notice that line 2 was different from the others. (There may be a copy
>> and paste error there so I will export and report)
>
>Yes the uv_mapping keyword was appended to the object without a space.
>This is killing the Moray output. This bug is fixed and it will be in
>the PoseRay release this week.
>
I don't see that at the end of the geom.inc file. This is what I get.
#declare WizRobe02c_59_=
union {
object{WizRobe02c_59_RobeMain_ uv_mapping material{RobeMain_}}
object{WizRobe02c_59_Trim_ uv_mapping material{Trim_}}
object{WizRobe02c_59_SleevesMain_ uv_mapping material{SleevesMain_}}
object{WizRobe02c_59_Cuff_ uv_mapping material{Cuff_}}
object{WizRobe02c_59_SleevesTrain_ uv_mapping material{SleevesTrain_}}
split_union off
}
Do you still want the OBJ file?
--
Regards
Stephen
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FlyerX <fly### [at] yahoo com> wrote:
> Yes the uv_mapping keyword was appended to the object without a space.
> This is killing the Moray output. This bug is fixed and it will be in
> the PoseRay release this week.
I see. I had simply amputated the part of the code that was causing the problem.
Just adding a space never occurred to me. I will go back to this and try simply
adding a space. That may allow the textures to render properly. I will let you
know.
Off-topic amusement: Here is what I really do for a living. I am showing it to
you because no one that knows me as a glass artist would appreciate it the way
you guys will... as inspired by wireframe modeling.
http://www.mickelsenstudios.com/catalog/Wahine.html
Other examples: http://www.mickelsenstudios.com/new_work.htm
Robert
www.robertmickelsen.com
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On Wed, 17 Dec 2008 16:03:53 EST, "RAM" <nomail@nomail> wrote:
>
>Off-topic amusement: Here is what I really do for a living. I am showing it to
>you because no one that knows me as a glass artist would appreciate it the way
>you guys will... as inspired by wireframe modeling.
>
>http://www.mickelsenstudios.com/catalog/Wahine.html
>
>Other examples: http://www.mickelsenstudios.com/new_work.htm
I love the lattice work and would probably buy some if I were down under and
settled. I looked at your site earlier and was impressed.
Do you use a former when you are constructing the figurines?
--
Regards
Stephen
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Stephen wrote:
> On Wed, 17 Dec 2008 14:34:55 -0600, FlyerX <fly### [at] yahoo com> wrote:
>
>> Stephen wrote:
>>> On Wed, 17 Dec 2008 12:46:28 -0600, FlyerX <fly### [at] yahoo com> wrote:
>>>
>>>> Thanks for the bug report. I read the thread at the Bishop3d board so is
>>>> line 2 the one with the problem? Seems that the keyword object{ is
>>>> missing. Could you email me a small sample where this can be reproduced?
>>> I've actually deleted all the obj files and only kept the inc and mat files.
>>> (we're talking gigs as I created 300 frames X 3 meshes) It would be easy to
>>> recreate the obj file(s) if that is what you want?
>>> I thought, from what Thomas said in Moray.win, it was because of the
>>> "uv_mapping" key word.
>>>
>>> I did not notice that line 2 was different from the others. (There may be a copy
>>> and paste error there so I will export and report)
>> Yes the uv_mapping keyword was appended to the object without a space.
>> This is killing the Moray output. This bug is fixed and it will be in
>> the PoseRay release this week.
>>
>
> I don't see that at the end of the geom.inc file. This is what I get.
>
> #declare WizRobe02c_59_=
> union {
> object{WizRobe02c_59_RobeMain_ uv_mapping material{RobeMain_}}
> object{WizRobe02c_59_Trim_ uv_mapping material{Trim_}}
> object{WizRobe02c_59_SleevesMain_ uv_mapping material{SleevesMain_}}
> object{WizRobe02c_59_Cuff_ uv_mapping material{Cuff_}}
> object{WizRobe02c_59_SleevesTrain_ uv_mapping material{SleevesTrain_}}
> split_union off
> }
>
> Do you still want the OBJ file?
>
I see there is a space there. I did the modifications late last night
and I forgot that there should not be any uv_mapping in the union
statement. It is already added to the object declarations. Please send
me the OBJ file if you can just to make sure.
thanks,
FlyerX
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"FlyerX" <fly### [at] yahoo com> schreef in bericht
news:49498de7$1@news.povray.org...
>>> Yes the uv_mapping keyword was appended to the object without a space.
>>> This is killing the Moray output. This bug is fixed and it will be in
>>> the PoseRay release this week.
>>>
Out of curiosity: Isn't the term "uv_mapping" in the "//Model assembly from
the meshes" block not redundant, as the uv_mapping materials are already
included into the preceding "//This encapsulates the material into the mesh
so that Moray can use the original materials" block?
Thomas
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"RAM" <nomail@nomail> schreef in bericht
news:web.49496898496a2af2e1a2a7d10@news.povray.org...
>
> Off-topic amusement: Here is what I really do for a living. I am showing
> it to
> you because no one that knows me as a glass artist would appreciate it the
> way
> you guys will... as inspired by wireframe modeling.
>
> http://www.mickelsenstudios.com/catalog/Wahine.html
>
> Other examples: http://www.mickelsenstudios.com/new_work.htm
>
This is really impressive Robert! Glass being what it is, and difficult to
work with.
Thomas
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"FlyerX" <fly### [at] yahoo com> schreef in bericht
news:49494a55$1@news.povray.org...
>
> The lines exported from Poser can now be converted to UV-mapped tubes with
> control on the start and ending diameters as well as the density. The
> tubes are created minimizing twist. Once created new materials and groups
> are also created. I tested it with some Poser hairs and it may work but it
> will need some good material for it to look good. It also works well for
> cables and ducts.
>
That is good news. It will certainly work better than the ribbons. I am
impatient to experiment with it.
Thomas
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On Wed, 17 Dec 2008 17:40:23 -0600, FlyerX <fly### [at] yahoo com> wrote:
>
>I see there is a space there. I did the modifications late last night
>and I forgot that there should not be any uv_mapping in the union
>statement. It is already added to the object declarations. Please send
>me the OBJ file if you can just to make sure.
Done, If there are any problems please let me know.
--
Regards
Stephen
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> "RAM" <nomail@nomail> schreef in bericht
> news:web.49496898496a2af2e1a2a7d10@news.povray.org...
> >
> > Off-topic amusement: Here is what I really do for a living. I am showing
> > it to
> > you because no one that knows me as a glass artist would appreciate it the
> > way
> > you guys will... as inspired by wireframe modeling.
> >
> > http://www.mickelsenstudios.com/catalog/Wahine.html
> >
> > Other examples: http://www.mickelsenstudios.com/new_work.htm
> >
>
> This is really impressive Robert! Glass being what it is, and difficult to
> work with.
>
> Thomas
Thanks, Thomas. And thanks again for the help with my little nocturnal hobby.
Robert Mickelsen
www.robertmickelsen.com
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"RAM" <nomail@nomail> schreef in bericht
news:web.494b1a7e496a2af2e1a2a7d10@news.povray.org...
>
> Thanks, Thomas. And thanks again for the help with my little nocturnal
> hobby.
>
<grin> glad to be of help.
Thomas
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