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"FlyerX" <fly### [at] yahoo com> schreef in bericht
news:49489c02$1@news.povray.org...
>
> Why don't you try to export to POV-Ray directly from within PoseRay? I was
> able to duplicate your problem with Moray and it will be fixed in the next
> release of PoseRay (hopefully this week). I suppose most people do not use
> Moray since it is not well behaved with POV-Ray 3.6 and the POV-Ray team
> is working on a newer version.
Well, Moray is still very useful for certain complex scenes where the
visualization of the figure within the scene is crucial for the workflow.
And some scenes just ask to be built in Moray (or Bishop3D for that matter)
because they intuitively feel that way... :-)
Talking about a new version, have you made some progress with the handling
of dynamic hair from Poser? That would indeed be a very crucial improvement.
Thomas
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On Wed, 17 Dec 2008 10:13:41 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>Well, with regard to the hour the message was posted, I was asleep at that
>moment... :-)
I was having a late night playing Pov ping pong :)
--
Regards
Stephen
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FlyerX <fly### [at] yahoo com> wrote:
> Robert,
>
> Why don't you try to export to POV-Ray directly from within PoseRay? I
> was able to duplicate your problem with Moray and it will be fixed in
> the next release of PoseRay (hopefully this week). I suppose most people
> do not use Moray since it is not well behaved with POV-Ray 3.6 and the
> POV-Ray team is working on a newer version.
>
> Exporting to POV-Ray directly is much simpler. See the tutorial in the
> manual. The materials should not have any conflicts once the scene is
> imported into PoseRay.
>
> Let me know if you still have problems and I will look into it.
>
> later,
>
>
> FlyerX
You mean I found a... a... a BUG??? It has been since 1995 since I last found a
bug in Povray or Moray. I am thrilled! ;)
Seriously, I don't export directly to Povray because the Poser data is only part
of my scene. Each of these programs is good at some things but not so good at
others. Poser is great for making and posing human figures, but its rendering
engine is nowhere near as sophisticated as Povray. It is also not as good at
building from primitives, something Moray excels at. So my plan is to build my
scene in Moray, import the figure from Poser using Poseray, and then render it
in Povray.
I will take a look at Bishop3D. Thanks for all the tips and advice folks.
Robert Mickelsen
www.robertmickelsen.com
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"RAM" <nomail@nomail> schreef in bericht
news:web.49490b47496a2af2e1a2a7d10@news.povray.org...
>
> You mean I found a... a... a BUG??? It has been since 1995 since I last
> found a
> bug in Povray or Moray. I am thrilled! ;)
>
The bug is in Poseray.... :-)
Thomas
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... and don't forget to have a look at my answer to your question in
moray.win ;-)
Thomas
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Stephen wrote:
> On Wed, 17 Dec 2008 00:28:18 -0600, FlyerX <fly### [at] yahoo com> wrote:
>
>> Why don't you try to export to POV-Ray directly from within PoseRay? I
>> was able to duplicate your problem with Moray and it will be fixed in
>> the next release of PoseRay (hopefully this week).
>
> Hi FlyerX,
> I've been having problems with PoseRay V3.11 and Bishop3D. (See the
> short thread http://www.bishop3d.com/forum/viewtopic.php?f=2&t=758) So I've been
> using PoseRay version 3_10_0 instead.
> Maybe one of the reasons that Robert does not export his scene directly into
> PovRay is that the figure is only part of his scene. I know that I've been using
> PoseRay for some years now and I never use the feature to render directly in
> Pov. I build my scenes in my modeller with the meshes imported and then placed
> in the modeller.
Thanks for the bug report. I read the thread at the Bishop3d board so is
line 2 the one with the problem? Seems that the keyword object{ is
missing. Could you email me a small sample where this can be reproduced?
FlyerX
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Thomas de Groot wrote:
> "FlyerX" <fly### [at] yahoo com> schreef in bericht
> news:49489c02$1@news.povray.org...
>> Why don't you try to export to POV-Ray directly from within PoseRay? I was
>> able to duplicate your problem with Moray and it will be fixed in the next
>> release of PoseRay (hopefully this week). I suppose most people do not use
>> Moray since it is not well behaved with POV-Ray 3.6 and the POV-Ray team
>> is working on a newer version.
>
> Well, Moray is still very useful for certain complex scenes where the
> visualization of the figure within the scene is crucial for the workflow.
> And some scenes just ask to be built in Moray (or Bishop3D for that matter)
> because they intuitively feel that way... :-)
>
> Talking about a new version, have you made some progress with the handling
> of dynamic hair from Poser? That would indeed be a very crucial improvement.
>
> Thomas
>
>
The lines exported from Poser can now be converted to UV-mapped tubes
with control on the start and ending diameters as well as the density.
The tubes are created minimizing twist. Once created new materials and
groups are also created. I tested it with some Poser hairs and it may
work but it will need some good material for it to look good. It also
works well for cables and ducts.
FlyerX
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On Wed, 17 Dec 2008 12:46:28 -0600, FlyerX <fly### [at] yahoo com> wrote:
>
>Thanks for the bug report. I read the thread at the Bishop3d board so is
>line 2 the one with the problem? Seems that the keyword object{ is
>missing. Could you email me a small sample where this can be reproduced?
I've actually deleted all the obj files and only kept the inc and mat files.
(we're talking gigs as I created 300 frames X 3 meshes) It would be easy to
recreate the obj file(s) if that is what you want?
I thought, from what Thomas said in Moray.win, it was because of the
"uv_mapping" key word.
I did not notice that line 2 was different from the others. (There may be a copy
and paste error there so I will export and report)
--
Regards
Stephen
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Stephen wrote:
> On Wed, 17 Dec 2008 12:46:28 -0600, FlyerX <fly### [at] yahoo com> wrote:
>
>> Thanks for the bug report. I read the thread at the Bishop3d board so is
>> line 2 the one with the problem? Seems that the keyword object{ is
>> missing. Could you email me a small sample where this can be reproduced?
>
> I've actually deleted all the obj files and only kept the inc and mat files.
> (we're talking gigs as I created 300 frames X 3 meshes) It would be easy to
> recreate the obj file(s) if that is what you want?
> I thought, from what Thomas said in Moray.win, it was because of the
> "uv_mapping" key word.
>
> I did not notice that line 2 was different from the others. (There may be a copy
> and paste error there so I will export and report)
Yes the uv_mapping keyword was appended to the object without a space.
This is killing the Moray output. This bug is fixed and it will be in
the PoseRay release this week.
FlyerX
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RAM wrote:
> FlyerX <fly### [at] yahoo com> wrote:
>> Robert,
>>
>> Why don't you try to export to POV-Ray directly from within PoseRay? I
>> was able to duplicate your problem with Moray and it will be fixed in
>> the next release of PoseRay (hopefully this week). I suppose most people
>> do not use Moray since it is not well behaved with POV-Ray 3.6 and the
>> POV-Ray team is working on a newer version.
>>
>> Exporting to POV-Ray directly is much simpler. See the tutorial in the
>> manual. The materials should not have any conflicts once the scene is
>> imported into PoseRay.
>>
>> Let me know if you still have problems and I will look into it.
>>
>> later,
>>
>>
>> FlyerX
>
> You mean I found a... a... a BUG??? It has been since 1995 since I last found a
> bug in Povray or Moray. I am thrilled! ;)
>
> Seriously, I don't export directly to Povray because the Poser data is only part
> of my scene. Each of these programs is good at some things but not so good at
> others. Poser is great for making and posing human figures, but its rendering
> engine is nowhere near as sophisticated as Povray. It is also not as good at
> building from primitives, something Moray excels at. So my plan is to build my
> scene in Moray, import the figure from Poser using Poseray, and then render it
> in Povray.
>
> I will take a look at Bishop3D. Thanks for all the tips and advice folks.
>
> Robert Mickelsen
> www.robertmickelsen.com
>
>
I though you were using Moray just to export to POV-Ray. I do realize
that PoseRay's interface is cluttered so some people do not realize that
they could export directly to POV-Ray.
I just do not use Moray that much and it keeps crashing with POV 3.6 so
I use Blender or Poser itself if I want to use multiple models and
create a complicated scene.
FlyerX
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