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Thomas de Groot wrote:
> You are absolutely right. Question is why this is so? I suppose (I may be
> wrong) that people feel this is an outlandish (read difficult) way of
> using POV-Ray, needing all kind of skills on the programming side of PC's.
> I confess I feel a bit like that.
I don't see what are all the skills needed. Show some interest in a
renderfarm, wait for me to get the thing back up and running, then email
me .pov files.
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Nicolas Alvarez <nic### [at] gmail com> wrote:
> Nicolas Alvarez wrote:
> > I welcome everyone on this newsgroup to show it's worth my time and effort
> > to get the farm back working, because I currently have no motivation to do
> > so. The fact that a total of three people have been active on this thread
> > doesn't really help.
>
> ...see what I mean? :)
Heh. I could have used a render farm this week. 36 frames taking roughly 45
minutes each. I may need it again later if I decide to use area lights and
focal blur.
-Mike
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On Mon, 8 Dec 2008 12:36:50 EST, "SharkD" <nomail@nomail> wrote:
>
>Heh. I could have used a render farm this week. 36 frames taking roughly 45
>minutes each. I may need it again later if I decide to use area lights and
>focal blur.
Me too. I had 15 hours for 300 frames then a redo because of an oops.
--
Regards
Stephen
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"Nicolas Alvarez" <nic### [at] gmail com> schreef in bericht
news:493d4068@news.povray.org...
>
> I don't see what are all the skills needed. Show some interest in a
> renderfarm, wait for me to get the thing back up and running, then email
> me .pov files.
>
most of my work involve many multi MB mesh files, often totalling 50 or
100MB.... I don't think that is really practical.
Thomas
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On Tue, 9 Dec 2008 09:20:57 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>
>"Nicolas Alvarez" <nic### [at] gmail com> schreef in bericht
>news:493d4068@news.povray.org...
>>
>> I don't see what are all the skills needed. Show some interest in a
>> renderfarm, wait for me to get the thing back up and running, then email
>> me .pov files.
>>
>
>most of my work involve many multi MB mesh files, often totalling 50 or
>100MB.... I don't think that is really practical.
>
This is true, (something I forgot). In my last animation for the TC-RTC I had
300 frames which meant 900 meshes weighing 5.5 Gig.
--
Regards
Stephen
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Thomas de Groot wrote:
> most of my work involve many multi MB mesh files, often totalling 50 or
> 100MB.... I don't think that is really practical.
How much if compressed with 7-zip?
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"Nicolas Alvarez" <nic### [at] gmail com> schreef in bericht
news:493ecee4@news.povray.org...
> Thomas de Groot wrote:
>> most of my work involve many multi MB mesh files, often totalling 50 or
>> 100MB.... I don't think that is really practical.
>
> How much if compressed with 7-zip?
>
Well, a typical mesh will be reduced by about 70%.
Thomas
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Well, a typical mesh will be reduced by about 70%.
>
> Thomas
Hmmm... Makes me wonder whether POV could maybe read compressed files as well as
uncompressed files in a future version? However, it's not a big deal if it
can't.
-Mike
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"SharkD" <nomail@nomail> schreef in bericht
news:web.493fd1d5f1707272c4b57320@news.povray.org...
> "Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>> Well, a typical mesh will be reduced by about 70%.
>>
>> Thomas
>
> Hmmm... Makes me wonder whether POV could maybe read compressed files as
> well as
> uncompressed files in a future version? However, it's not a big deal if it
> can't.
>
Would it make a difference I wonder? POV would have to unzip the files
first, wouldn't it? Or are you thinking about a way in which POV could use
the zipped files directly? I must add that I know nothing about these
things, so my question is probably stupid... :-)
Thomas
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Thomas de Groot wrote:
> Would it make a difference I wonder? POV would have to unzip the files
> first, wouldn't it? Or are you thinking about a way in which POV could use
> the zipped files directly? I must add that I know nothing about these
> things, so my question is probably stupid... :-)
It should be possible to read from a zipped file directly, except POV-Ray
implements macros by seeking in the file, and compressed files aren't
random-access.
A plain old mesh2 should, in theory, work fine from a compressed file.
My ex-renderfarm uncompressed the 7zip archive before starting each render
(yes, it was uncompressed for every frame, even if nothing changed).
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