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30 Jul 2024 22:23:55 EDT (-0400)
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From: Warp
Subject: Re: location dependant refractive index
Date: 11 Nov 2008 11:01:35
Message: <4919ac5f@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
> In some ceses, i use it for only onr reason: get rid of that anoying warning...
> "camera is inside a non-hollow object...."

  Why do you want to get rid of the warning?

  The warning is actually often a sign of dubious scene design. It's rare to
purposefully put the camera inside an object. And even if you do it
purposefully, at least the warning is giving you some useful information.

-- 
                                                          - Warp


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From: Kenneth
Subject: Re: location dependant refractive index
Date: 11 Nov 2008 17:20:01
Message: <web.491a03eaa1a1577578dcad930@news.povray.org>
Alain <ele### [at] netscapenet> wrote:


> In a radiosity scene, you should turn off the default ambient:
>
> #default{finish{ambient 0 diffuse 0.9}}
>

Yes, true, when no object in the scene has a user-supplied texture or finish.
But if an object does have a (non-default) finish of its own, then creating a
#default finish will not override that one.  That may be confusing to newbies;
it was to me.

Ken W.


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From: feestje
Subject: Re: location dependant refractive index
Date: 17 Nov 2008 06:15:01
Message: <web.49215161a1a1577518112fe00@news.povray.org>
WOW! thanks a lot! that looks great! exact;y what I want! now let's see if I can
understand! many many thanks!


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From: feestje
Subject: Re: location dependant refractive index
Date: 17 Nov 2008 07:35:01
Message: <web.492164dea1a1577518112fe00@news.povray.org>
so, I'm looking trough the code and I don't understand why you are building
circles around the camara position. The hot layer is not modeled as a layer,
but rather a set of points on the camara circles? Please enlighten me on the
general idea of the rendering.

Regards Ruud

ps is it possible to make a executable of the rendering process so I could send
it to a supercomputer here? Or does povray need to be installed?


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