POV-Ray : Newsgroups : povray.general : Lattice Server Time
27 Nov 2024 16:35:43 EST (-0500)
  Lattice (Message 1 to 6 of 6)  
From: Meothuru
Subject: Lattice
Date: 17 Jun 2008 00:35:00
Message: <web.48573edc16e30542a42a77a0@news.povray.org>
Is there a macro or tool avaiable for POV-ray, wich
allows to deform figures(Mesh, ISO's(?)) just like
the "lattice"-function" in Blender ?


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From: kike
Subject: Re: Lattice
Date: 17 Jun 2008 09:35:00
Message: <web.4857bcdca2f0dd0dbe7bfb550@news.povray.org>
"Meothuru" <nomail@nomail> wrote:
> Is there a macro or tool avaiable for POV-ray, wich
> allows to deform figures(Mesh, ISO's(?)) just like
> the "lattice"-function" in Blender ?

I dont think so... I'm have arrived to Blender for those kind of things...

-----------------------
www.enriquesahagun.es


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From: stbenge
Subject: Re: Lattice
Date: 17 Jun 2008 17:36:44
Message: <48582e6c@news.povray.org>
Meothuru wrote:
> Is there a macro or tool avaiable for POV-ray, wich
> allows to deform figures(Mesh, ISO's(?)) just like
> the "lattice"-function" in Blender ?
> 

You could probably use a df3 file to perturb the geometry of an 
isosurface. Each rgb component could offset the x, y, and z axes, 
respectively.

To deform a mesh using this technique, you would have to either create 
the entire mesh from scratch in POV-Ray, or read the mesh and assign new 
values for the vertices, normals, etc., based on the rgb values of the 
df3 file.

I believe this can be done, but you would have to develop the whole 
system yourself.

Sam


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From: Meothuru
Subject: Re: Lattice
Date: 18 Jun 2008 02:30:00
Message: <web.4858ab23a2f0dd0d2a42a77a0@news.povray.org>
stbenge <stb### [at] hotmailcom> wrote:

> I believe this can be done, but you would have to develop the whole
> system yourself.
>
> Sam

Thanks fro the tip....I will try.


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From: Thomas de Groot
Subject: Re: Lattice
Date: 18 Jun 2008 03:48:55
Message: <4858bde7$1@news.povray.org>
"Meothuru" <nomail@nomail> schreef in bericht 
news:web.48573edc16e30542a42a77a0@news.povray.org...
> Is there a macro or tool avaiable for POV-ray, wich
> allows to deform figures(Mesh, ISO's(?)) just like
> the "lattice"-function" in Blender ?
>
>

Have you looked at Bill Pragnell's mesh deformation macros? They can be 
found in the Objects Collection. Maybe this is what you are looking for. I 
am not familiar enough with Blender however, to know for sure.

Thomas


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From: Chris B
Subject: Re: Lattice
Date: 18 Jun 2008 05:50:22
Message: <4858da5e@news.povray.org>
"Meothuru" <nomail@nomail> wrote in message 
news:web.48573edc16e30542a42a77a0@news.povray.org...
> Is there a macro or tool avaiable for POV-ray, wich
> allows to deform figures(Mesh, ISO's(?)) just like
> the "lattice"-function" in Blender ?
>

There's nothing 'just like' the 'lattice' function which, if I understand 
correctly allows you to model a lattice of points, parent it to an object 
and then pull the points of the lattice around in 3D space to deform the 
object. This does seem to be a very modeller oriented type of function.

OTOH there are various approaches that can be used to deform stuff in 
POV-Ray. Whether any will do what you want depends on the type of 
deformations you need to achieve. I see a couple of approaches have already 
been suggested. Another that I ran across recently (but didn't try out yet) 
is Chris Colefax's object bender which can apparently "Bend or twist any 
POV-Ray object, with complete control over bend direction and other options" 
(see http://www.geocities.com/ccolefax/#IncludeFiles).

Regards,
Chris B.


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