POV-Ray : Newsgroups : povray.general : map_type X for box Server Time
28 Nov 2024 19:57:46 EST (-0500)
  map_type X for box (Message 1 to 3 of 3)  
From: motorsep
Subject: map_type X for box
Date: 27 Sep 2006 20:55:00
Message: <web.451b1c4ef389fab08d528ee0@news.povray.org>
There are certain types of mapping in Povray, planar, spherical, cylindrical
and even mapping for torus.
Is there any macro or something to map texture on box (like in other 3D
software, where you have box, sphere, plane, cylinder, etc.) ?
Thank you.


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From: Mike Williams
Subject: Re: map_type X for box
Date: 28 Sep 2006 00:55:40
Message: <RShHLFAiR1GFFws7@econym.demon.co.uk>
Wasn't it motorsep who wrote:
>There are certain types of mapping in Povray, planar, spherical, cylindrical
>and even mapping for torus.
>Is there any macro or something to map texture on box (like in other 3D
>software, where you have box, sphere, plane, cylinder, etc.) ?

There's uv_mapping (like you get in mesh-based 3D applications) for box,
mesh, mesh2, sphere, lathe, sor, torus, parametric and bicubic_patch
objects.

-- 
Mike Williams
Gentleman of Leisure


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From: motorsep
Subject: Re: map_type X for box
Date: 28 Sep 2006 10:20:01
Message: <web.451bd9f114f3e613b837a9ae0@news.povray.org>
That's right. But usually if object have a common box shape (let's say table
is combined from boxes generally), instead of unwrapping it to get UV
coordinates, I would use box mapping. Saves alot of time!


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