POV-Ray : Newsgroups : povray.general : G-Max converter for POV-Ray? Server Time
28 Nov 2024 19:52:56 EST (-0500)
  G-Max converter for POV-Ray? (Message 1 to 9 of 9)  
From: LDM125
Subject: G-Max converter for POV-Ray?
Date: 12 Sep 2006 17:25:01
Message: <web.450724b9fbef61a6c26ae1ac0@news.povray.org>
I was wondering if there was some kind of G-Max converter for POV-Ray
because I learned on G-Max and would rather stick with it than go to
another graphics program. Thanks in advance for any help.


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From: Tim Attwood
Subject: Re: G-Max converter for POV-Ray?
Date: 12 Sep 2006 21:15:15
Message: <45075ba3$1@news.povray.org>
>I was wondering if there was some kind of G-Max converter for POV-Ray
> because I learned on G-Max and would rather stick with it than go to
> another graphics program. Thanks in advance for any help.

I've never used Gmax, but I understand you can export to md3...
http://pages.videotron.com/browser/
and then convert to lightwave or 3ds with Milkshape
http://www.swissquake.ch/chumbalum-soft/
and from that format you can use PoseRay to convert to Pov
http://mysite.verizon.net/sfg0000/


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From: LDM125
Subject: Re: G-Max converter for POV-Ray?
Date: 12 Sep 2006 23:10:00
Message: <web.4507755a8e374d0c26ae1ac0@news.povray.org>
"Tim Attwood" <tim### [at] comcastnet> wrote:
> >I was wondering if there was some kind of G-Max converter for POV-Ray
> > because I learned on G-Max and would rather stick with it than go to
> > another graphics program. Thanks in advance for any help.
>
> I've never used Gmax, but I understand you can export to md3...
> http://pages.videotron.com/browser/
> and then convert to lightwave or 3ds with Milkshape
> http://www.swissquake.ch/chumbalum-soft/
> and from that format you can use PoseRay to convert to Pov
> http://mysite.verizon.net/sfg0000/

thanks for the effort, but the milkshape won't convert (or open) the .m3d's,
so oh well.


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From: Rene Bui
Subject: Re: G-Max converter for POV-Ray?
Date: 13 Sep 2006 03:50:00
Message: <web.4507b7d98e374d036cee3910@news.povray.org>
"LDM125" <har### [at] yahoocom> wrote:
> "Tim Attwood" <tim### [at] comcastnet> wrote:
> > >I was wondering if there was some kind of G-Max converter for POV-Ray
> > > because I learned on G-Max and would rather stick with it than go to
> > > another graphics program. Thanks in advance for any help.
> >
> > I've never used Gmax, but I understand you can export to md3...
> > http://pages.videotron.com/browser/
> > and then convert to lightwave or 3ds with Milkshape
> > http://www.swissquake.ch/chumbalum-soft/
> > and from that format you can use PoseRay to convert to Pov
> > http://mysite.verizon.net/sfg0000/
>
> thanks for the effort, but the milkshape won't convert (or open) the .m3d's,
> so oh well.


Try this:
http://md3view.fragland.net/about.html


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From: Tim Attwood
Subject: Re: G-Max converter for POV-Ray?
Date: 13 Sep 2006 05:34:56
Message: <4507d0c0$1@news.povray.org>
I think Biturn might get md3 to obj, lwo, or 3ds
then from there to pov with PoseRay.
http://mirex.mypage.sk/index.php?selected=1

I hate it when companies try to create a monopoly.


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From: LDM125
Subject: Re: G-Max converter for POV-Ray?
Date: 13 Sep 2006 21:05:01
Message: <web.4508aa8c8e374d0c26ae1ac0@news.povray.org>
Thanks, guys. Hope I can return the favor someday.

--and I hate monopolies as well.


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From: Alex McMurray
Subject: Re: G-Max converter for POV-Ray?
Date: 27 Oct 2006 02:36:46
Message: <4541a8fe@news.povray.org>
"LDM125" <har### [at] yahoocom> wrote in message 
news:web.450724b9fbef61a6c26ae1ac0@news.povray.org...
>I was wondering if there was some kind of G-Max converter for POV-Ray
> because I learned on G-Max and would rather stick with it than go to
> another graphics program. Thanks in advance for any help.
>
I am looking for a converter for the reverse, I began on Moray and PovRay, 
and a simulator I use prefers all their objects done in G-Max, like you I do 
not really want to learn another graphics program.
Is there any way to convert from Moray's MDL format to G-Max's gmax format?

Alex


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From: LDM125
Subject: Re: G-Max converter for POV-Ray?
Date: 2 Nov 2006 21:05:01
Message: <web.454aa2c08e374d0fe2e97c50@news.povray.org>
"Alex McMurray" <ale### [at] melbpcorgau> wrote:
> "LDM125" <har### [at] yahoocom> wrote in message
> news:web.450724b9fbef61a6c26ae1ac0@news.povray.org...
> >I was wondering if there was some kind of G-Max converter for POV-Ray
> > because I learned on G-Max and would rather stick with it than go to
> > another graphics program. Thanks in advance for any help.
> >
> I am looking for a converter for the reverse, I began on Moray and PovRay,
> and a simulator I use prefers all their objects done in G-Max, like you I do
> not really want to learn another graphics program.
> Is there any way to convert from Moray's MDL format to G-Max's gmax format?
>
> Alex

Hey I know that this is a old-as-dirt topic, but I figured that I would post
just in case you looked again. Here's the link you're looking for:
http://www.microsoft.com/games/flightsimulator/fs2004_downloads_sdk.asp#makemdl

When you get there, click "Make Model SDK" and you can download it from
there. I would suggest hurring because Autodesk is canceling GMAX with the
week (or so I hear). If they do before you get this message/download it,
email me at har### [at] yahoocom and I will send a back up copy I have to
you.


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From: Alex McMurray
Subject: Re: G-Max converter for POV-Ray?
Date: 3 Nov 2006 15:01:46
Message: <454ba02a@news.povray.org>
"LDM125" <har### [at] yahoocom> wrote in message 
news:web.454aa2c08e374d0fe2e97c50@news.povray.org...
>
> Hey I know that this is a old-as-dirt topic, but I figured that I would 
> post
> just in case you looked again. Here's the link you're looking for:
> http://www.microsoft.com/games/flightsimulator/fs2004_downloads_sdk.asp#makemdl
>
> When you get there, click "Make Model SDK" and you can download it from
> there. I would suggest hurring because Autodesk is canceling GMAX with the
> week (or so I hear). If they do before you get this message/download it,
> email me at har### [at] yahoocom and I will send a back up copy I have to
> you.
>
Thanks, I'll head over there and get it, hasn't Autodesk been saying they 
are cancelling GMax for some time, but it is still there.

I'll get back to you.

Alex


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