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From: Stephen
Subject: Re: Slice in a Sphere
Date: 7 Sep 2006 17:02:11
Message: <0621g25ruftikuj61kj3vhpvi1f3467cv5@4ax.com>
On Wed,  6 Sep 2006 19:38:14 EDT, "Kaeru Gaman" <nomail@nomail> wrote:

>
>my aim is a kind of "clock" for a game, wich is a sliced sphere getting
>smaller and smaller, representing the hand of a clock.
>so I need an every-degree-solution, but not really a look on the cuts or
>inside the sphere.

If you are looking for a kind of clock you could use a disk with a
radial pigment that has part of the colour map transparent. I know
that it is 2D not 3D but you might find it useful. I'll post an
example in p.b.a. Ii it not what you said you wanted but a variation
and the principle is there. It looks like a radar sweep.

Regards
	Stephen


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From: Kaeru Gaman
Subject: Re: Slice in a Sphere
Date: 8 Sep 2006 01:10:00
Message: <web.4500fabf1500a34c3c5a7f00@news.povray.org>
thanx a lot for all your help.

the wedge is a good element.
may I use it in commercial projects, or is it one of that samples that are
not free?

I also learned some new about the plane. thnx for that, too.

I already knew about the clock and the animation-INI, but I appreciate your
effords.

stay healthy and have fun
best regards
Kaeru Gaman


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From: Tim Attwood
Subject: Re: Slice in a Sphere
Date: 8 Sep 2006 04:23:25
Message: <4501287d$1@news.povray.org>
> may I use it in commercial projects, or is it one of that samples that are
> not free?

It's one of the standard include files, all the standard includes are
free to use.


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From: Kaeru Gaman
Subject: Re: Slice in a Sphere
Date: 11 Sep 2006 20:55:01
Message: <web.4506052b1500a34c7e66db80@news.povray.org>
Stephen <mcavoysATaolDOTcom@> wrote:
> I'll post an example in p.b.a.

ahm.. sorry.. where can I find it?

it's not exactly what I was looking for, but sounds useful...


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From: Alain
Subject: Re: Slice in a Sphere
Date: 12 Sep 2006 18:40:01
Message: <45073741@news.povray.org>
Kaeru Gaman nous apporta ses lumieres en ce 11/09/2006 20:54:
> Stephen <mcavoysATaolDOTcom@> wrote:
>> I'll post an example in p.b.a.
> 
> ahm.. sorry.. where can I find it?
> 
> it's not exactly what I was looking for, but sounds useful...
> 
> 
povray.binaries.animation

-- 
Alain
-------------------------------------------------
AI programmers only think they do it


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