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i created a model in wings3d, and wish to use the lighting and rendering
aspects of POV-Ray to take pictures of it.
now, i got the #include working just fine, and after running it (with
nothing but the #include stuff.obj ) the output looks something like this:
# Exported from Wings 3D 0.98.32a
mtllib angry.mtl
o sphere2_copy9
#482 vertices, 480 faces
v -0.32213104 0.73380269 -1.3469307e-2
v -0.32431782 0.72280903 -1.3469307e-2
v -0.33054523 0.71348906 -1.3469307e-2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
f 18818//18818 23132//23132 11200//11200 7839//7839
f 18819//18819 23133//23133 12349//12349 8988//8988
f 18820//18820 23134//23134 11230//11230 7869//7869
(the entire thing is about 70,000 lines long)
how do i add textures and stuff to this?
what's the syntax for doing this? do i have to put brackets around it and
declare it as something?
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"nevered" <nomail@nomail> wrote:
> i created a model in wings3d, and wish to use the lighting and rendering
> aspects of POV-Ray to take pictures of it.
>
> now, i got the #include working just fine, and after running it (with
> nothing but the #include stuff.obj ) the output looks something like this:
> how do i add textures and stuff to this?
>
> what's the syntax for doing this? do i have to put brackets around it and
> declare it as something?
You can use the free PoseRay program to convert your .obj into POV format.
It will let you play with texture & lighting & does fairly quick previews.
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"PM 2Ring" <nomail@nomail> wrote:
> "nevered" <nomail@nomail> wrote:
> > i created a model in wings3d, and wish to use the lighting and rendering
> > aspects of POV-Ray to take pictures of it.
> >
> > now, i got the #include working just fine, and after running it (with
> > nothing but the #include stuff.obj ) the output looks something like this:
>
> > how do i add textures and stuff to this?
> >
> > what's the syntax for doing this? do i have to put brackets around it and
> > declare it as something?
>
> You can use the free PoseRay program to convert your .obj into POV format.
> It will let you play with texture & lighting & does fairly quick previews.
thank you.
i'm downloading it now, i'll tell you how it comes out
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I have a similar situation, but I am using a Mac with os 10.3 and Poseray is
a Windows program. Is there anything like Poseray for OS X?
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"chris" <nomail@nomail> wrote:
> I have a similar situation, but I am using a Mac with os 10.3 and Poseray is
> a Windows program. Is there anything like Poseray for OS X?
There's a POVRay exporter plugin for Wings. I'm not sure but I imagine it
works on mac (once decompressed and installed) since it's just an erlang
file. The author's site used to be:
http://www.midcoast.com.au/~rgcoy/software.html
But it seems to have disappeared for now, annoyingly.
Tom
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"chris" <nomail@nomail> wrote:
>I have a similar situation, but I am using a Mac with os 10.3 and Poseray is
>a Windows program. Is there anything like Poseray for OS X?
There is a quite old version (beta 01) of poseray at
<http://users.skynet.be/smellenbergh/poseray.sit>.
Best regards,
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