> Is it possible to get POV-Ray to render a model with textures?
Of course.
If you can make do with a procedural texture (this is the normal way of
texturing in POV-Ray), you should read "3.5 Textures" in the documentation.
If you have a specific image that you're trying to put onto a mesh with UV
mapping, read "3.5.7 UV Mapping" and "3.4.2.4 Mesh2" to see how you can
specify uv-indices for normals and apply a uv-mapped texture to a mesh.
- Slime
[ http://www.slimeland.com/ ]
John VanSickle <evi### [at] hotmailcom> wrote:
> 0m3g4 wrote:>> > Is it possible to get POV-Ray to render a model with textures?>> I'm not sure. It might be in the docs.>> Regards,> John
I was hoping Id be able to make a surface have an image as a texture,
without resorting to UVMapping
> I was hoping Id be able to make a surface have an image as a texture,> without resorting to UVMapping
What shape is the surface?
If it's a flat plane, height field, or some other simple shape, you can
simply use an image_map in the pigment.
- Slime
[ http://www.slimeland.com/ ]