POV-Ray : Newsgroups : povray.general : Program to use PovRay Scenes? Server Time
29 Nov 2024 17:50:07 EST (-0500)
  Program to use PovRay Scenes? (Message 1 to 6 of 6)  
From: Chrisir
Subject: Program to use PovRay Scenes?
Date: 22 Jul 2005 05:45:00
Message: <web.42e0bf0ba159c08d64ac37a40@news.povray.org>
Hello!

I'm looking for a Program that enables me to fly through a PovRay-scene by
using the mouse. This wouldn't be a pre-programmed fly-path (animation /
movie) but what I actually do with mouse and keyboard, e.g. move forward,
backward, turn around and so on.
Is there a program to zoom in and out a scene or rotate it (fixed camera
position).
Can I have some controls to hide and show areas (e.g. hide or show all
splines or all bars / blocks)
Any suggestions?

Is there a program somewhere out that provides the possibility of
interaction with the PovRay-scene? E.g. I click on a bar an a messagebox
pops up and tells me the position and name of it? Or a spline goes yellow
when the mouse moves over it (without clicking). And local menue when I
right click on an object?

Thx, Chrisir


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From: Warp
Subject: Re: Program to use PovRay Scenes?
Date: 22 Jul 2005 07:15:55
Message: <42e0d56b@news.povray.org>
Chrisir <nomail@nomail> wrote:
> I'm looking for a Program that enables me to fly through a PovRay-scene by
> using the mouse.

  There exists no such program.

> Is there a program somewhere out that provides the possibility of
> interaction with the PovRay-scene?

  No.

  However, you can create a povray scene with this:
http://www.stmuc.com/moray/

-- 

                                                          - Warp


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From: Chrisir
Subject: Re: Program to use PovRay Scenes?
Date: 22 Jul 2005 13:45:01
Message: <web.42e1305218cc189164ac37a40@news.povray.org>
So, how can those things be programmed then?
In C++ or in VB.net that's too slow to program...

Thx!


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From: B  Gimeno
Subject: Re: Program to use PovRay Scenes?
Date: 22 Jul 2005 15:04:39
Message: <42e14347@news.povray.org>

news:web.42e1305218cc189164ac37a40@news.povray.org...

> So, how can those things be programmed then?
> In C++ or in VB.net that's too slow to program...

Perhaps when you have a machine that calculates raytraced images in a
nanosecond.  Meanwhile it forgets this, or learn some vrml

--
light_source{0,1}#macro C(r,p)cylinder{x*-2,x*2,.9 pigment { rgb
p} /* B Gimeno estoeslarealidad */ rotate p*90 } #end difference
{box {-1,1} C(z /* http://usuarios.lycos.es/game2413 */,x)C(x,y)
C(z,z) pigment{rgb 2} rotate 45 translate z*4} // www.povray.org


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From: Chrisir
Subject: Re: Program to use PovRay Scenes?
Date: 25 Jul 2005 15:20:00
Message: <web.42e53a5218cc189177c7c2360@news.povray.org>
Thanks for mentioning vrml.

I noticed that map-editors of games such as unreal allow convenient
fly-thrus.

Question is: Can a PovRay scene be imported into unrealEd?

Thx!


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From: Warp
Subject: Re: Program to use PovRay Scenes?
Date: 26 Jul 2005 00:47:09
Message: <42e5c04c@news.povray.org>
Chrisir <nomail@nomail> wrote:
> Question is: Can a PovRay scene be imported into unrealEd?

  No.

-- 

                                                          - Warp


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