|
|
AS you can guess I am working on a dragon modell. I am trying to find a
decent dragon scale like texture since, using only Green, this guy looks
like the dragon from the old Kookla, Fran and Ollie show.
also is there any macro that can make a shape like a cone that turns a 90
angle. trying to make a claw.
Post a reply to this message
|
|
|
|
Wasn't it Barehunter who wrote:
>AS you can guess I am working on a dragon modell. I am trying to find a
>decent dragon scale like texture since, using only Green, this guy looks
>like the dragon from the old Kookla, Fran and Ollie show.
I've used this:
#declare Skin = texture {
pigment {
crackle turbulence 0.2 octaves 2
colour_map {
[ 0 rgb <.0,.1,.0>]
[ 0.1 rgb <.3,.5,.1>]
[ 0.4 rgb <.3,.4,.2>]
[ 1.0 rgb <.5,.5,.1>]
}
scale 0.3
}
finish {Shiny ambient 0.2}
normal {
crackle 2
turbulence 0.2
scale 0.3
}
}
>also is there any macro that can make a shape like a cone that turns a 90
>angle. trying to make a claw.
How about the difference of two sphere_sweeps
#declare Thing =
sphere_sweep { b_spline 5
<0,0,0>, 1
<0,1,0>, 0.6
<0,1.5,0>, 0.55
<1,2,0>, 0.3
<2,2,0>, 0
}
#declare Claw =
difference {
object {Thing}
object {Thing translate <0.011,0.001,0>}
plane {y,0.75}
}
--
Mike Williams
Gentleman of Leisure
Post a reply to this message
|
|