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Wasn't it Barehunter who wrote:
>AS you can guess I am working on a dragon modell. I am trying to find a
>decent dragon scale like texture since, using only Green, this guy looks
>like the dragon from the old Kookla, Fran and Ollie show.
I've used this:
#declare Skin = texture {
pigment {
crackle turbulence 0.2 octaves 2
colour_map {
[ 0 rgb <.0,.1,.0>]
[ 0.1 rgb <.3,.5,.1>]
[ 0.4 rgb <.3,.4,.2>]
[ 1.0 rgb <.5,.5,.1>]
}
scale 0.3
}
finish {Shiny ambient 0.2}
normal {
crackle 2
turbulence 0.2
scale 0.3
}
}
>also is there any macro that can make a shape like a cone that turns a 90
>angle. trying to make a claw.
How about the difference of two sphere_sweeps
#declare Thing =
sphere_sweep { b_spline 5
<0,0,0>, 1
<0,1,0>, 0.6
<0,1.5,0>, 0.55
<1,2,0>, 0.3
<2,2,0>, 0
}
#declare Claw =
difference {
object {Thing}
object {Thing translate <0.011,0.001,0>}
plane {y,0.75}
}
--
Mike Williams
Gentleman of Leisure
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