POV-Ray : Newsgroups : povray.general : re improving render speed Server Time
5 Nov 2024 22:20:51 EST (-0500)
  re improving render speed (Message 1 to 5 of 5)  
From: Ghost Dog
Subject: re improving render speed
Date: 1 Nov 2004 08:45:00
Message: <web.41863d6435a1c71d563d27f50@news.povray.org>
Tim Cook <z99### [at] bellsouthnet> wrote:
> On a related note, if you go the reductio ad absurdum mathmatica route
> and do number crunching with anything on the computer that can possibly
> do so, could you raytrace with a sound card...?


Heheheh!!
I don't really know (this coming from the guy that asked a really stupid
question), but if I could, then I want to know how!
My specs for P.C are 150MHz+Co-Processor, soundcard, and SVGA 24-bit color
(at 640x480 res, 800x600 =16-bit, 1280x960 = 256color!), so if the
soundcard could be used, then I want to know about it!


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From: Tim Cook
Subject: Re: re improving render speed
Date: 1 Nov 2004 08:54:32
Message: <41864018$1@news.povray.org>
Ghost_Dog wrote:
> I don't really know (this coming from the guy that asked a really stupid
> question), but if I could, then I want to know how!
> My specs for P.C are 150MHz+Co-Processor, soundcard, and SVGA 24-bit color
> (at 640x480 res, 800x600 =16-bit, 1280x960 = 256color!), so if the
> soundcard could be used, then I want to know about it!

Keep in mind that my reply was mostly in jest; you'd get better render 
speeds out of a 386/33 in any event.  I was asking merely on a 'is this 
physically possible' level.  The next level would be doing raytracing 
calculations by low-end calculator, abacus, and/or paper-and-pencil.


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From: Warp
Subject: Re: re improving render speed
Date: 1 Nov 2004 12:02:58
Message: <41866c42@news.povray.org>
Ghost_Dog <gho### [at] hotmailcom> wrote:
> soundcard could be used, then I want to know about it!

  I don't know about making graphics with the soundcard, but the other
way around is possible.
  3D-cards have demonstrably been used to mix sounds and make several
sound effects at ultraspeed.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: scott
Subject: Re: re improving render speed
Date: 3 Nov 2004 04:51:27
Message: <4188aa1f$1@news.povray.org>
Tim Cook wrote:
> On a related note, if you go the reductio ad absurdum mathmatica route
> and do number crunching with anything on the computer that can
> possibly do so, could you raytrace with a sound card...?

Well, I don't know how advanced the latest sound cards are, but if you
imagine a reverb algorithm that takes some geometry of a room, position of
speakers, microphones etc then that it starting to sound scarily like ray
tracing.


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From: Christopher James Huff
Subject: Re: re improving render speed
Date: 4 Nov 2004 20:17:12
Message: <cjameshuff-F6E3D1.20171604112004@news.povray.org>
In article <4188aa1f$1@news.povray.org>, "scott" <sco### [at] spamcom> 
wrote:

> Well, I don't know how advanced the latest sound cards are, but if you
> imagine a reverb algorithm that takes some geometry of a room, position of
> speakers, microphones etc then that it starting to sound scarily like ray
> tracing.

Not really. Sound wavelengths are long enough that sound probably can't 
be simulated well by raytracing techniques. You need to simulate wave 
interactions, raytracing simulates particles. Voxel processing 
techniques and/or patch radiosity would seem more likely to be useful.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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