POV-Ray : Newsgroups : povray.general : re improving render speed : Re: re improving render speed Server Time
2 Aug 2024 10:18:21 EDT (-0400)
  Re: re improving render speed  
From: Christopher James Huff
Date: 4 Nov 2004 20:17:12
Message: <cjameshuff-F6E3D1.20171604112004@news.povray.org>
In article <4188aa1f$1@news.povray.org>, "scott" <sco### [at] spamcom> 
wrote:

> Well, I don't know how advanced the latest sound cards are, but if you
> imagine a reverb algorithm that takes some geometry of a room, position of
> speakers, microphones etc then that it starting to sound scarily like ray
> tracing.

Not really. Sound wavelengths are long enough that sound probably can't 
be simulated well by raytracing techniques. You need to simulate wave 
interactions, raytracing simulates particles. Voxel processing 
techniques and/or patch radiosity would seem more likely to be useful.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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