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In article <4188aa1f$1@news.povray.org>, "scott" <sco### [at] spam com>
wrote:
> Well, I don't know how advanced the latest sound cards are, but if you
> imagine a reverb algorithm that takes some geometry of a room, position of
> speakers, microphones etc then that it starting to sound scarily like ray
> tracing.
Not really. Sound wavelengths are long enough that sound probably can't
be simulated well by raytracing techniques. You need to simulate wave
interactions, raytracing simulates particles. Voxel processing
techniques and/or patch radiosity would seem more likely to be useful.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
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