POV-Ray : Newsgroups : povray.general : Strange behaviour of Mesh2 and CSG. Maybe a bug? Server Time
6 Nov 2024 08:18:51 EST (-0500)
  Strange behaviour of Mesh2 and CSG. Maybe a bug? (Message 1 to 5 of 5)  
From: Zarniwoop
Subject: Strange behaviour of Mesh2 and CSG. Maybe a bug?
Date: 5 Aug 2004 06:15:00
Message: <web.4112082f330dc9b9602399d40@news.povray.org>
I encountered a strange behaviour of Povray 3.6 when doing CSG with a mesh2
object where some parts of the object, reflection and shadow is missing.

Please have a look at
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4110ab4b4cb2fb55602399d40%40news.povray.org%3E/
for an example image with detailed description.


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From: Christoph Hormann
Subject: Re: Strange behaviour of Mesh2 and CSG. Maybe a bug?
Date: 5 Aug 2004 06:35:02
Message: <cet2f9$4ki$1@chho.imagico.de>
Zarniwoop wrote:
> I encountered a strange behaviour of Povray 3.6 when doing CSG with a mesh2
> object where some parts of the object, reflection and shadow is missing.
> 
> Please have a look at
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4110ab4b4cb2fb55602399d40%40news.povray.org%3E/
> for an example image with detailed description.
> 

Your posting lacks the complete source code of the scene the problem 
occurs in.  When using meshes in CSG make sure you carefully read the 
documentation of 'inside_vector'.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______


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From: Florian Jung
Subject: Re: Strange behaviour of Mesh2 and CSG. Maybe a bug?
Date: 5 Aug 2004 08:18:20
Message: <4112258c@news.povray.org>
Christoph Hormann wrote:
> Your posting lacks the complete source code of the scene the problem 
> occurs in.  When using meshes in CSG make sure you carefully read the 
> documentation of 'inside_vector'.
> 
> Christoph
> 

Thanks for the hint. Adding an 'inside_vector' solved the problem.


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From: Cees
Subject: Boxed-look with Height_fields
Date: 5 Aug 2004 11:09:23
Message: <41124da3$1@news.povray.org>
Hi All,

Does anyone know how to get the "boxed-look" on HF's in povray?
My HF's are ultra thin...and I like to add some thickness to them. I
remember that with the DOS versions I always got that boxed look, but with
the win version I'm not able to get it right.

Thanks
CJ
Amsterdam


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From: Hughes, B 
Subject: Re: Boxed-look with Height_fields
Date: 5 Aug 2004 15:15:33
Message: <41128755$1@news.povray.org>
"Cees" <cvd### [at] xs4allnl> wrote in message
news:41124da3$1@news.povray.org...
>
> Does anyone know how to get the "boxed-look" on HF's in povray?
> My HF's are ultra thin...and I like to add some thickness to them.

Hi CJ. You'll need to intersect or difference a box and the HF since they
are only a one unit square with an implied depth.

intersection {
    height_field {...} // could texture this here
    box {0,1} // could texture this here
// or both here
}

Bob H.


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