POV-Ray : Newsgroups : povray.general : Rotating Rotation Server Time
25 Dec 2024 01:32:07 EST (-0500)
  Rotating Rotation (Message 1 to 2 of 2)  
From: neb
Subject: Rotating Rotation
Date: 4 Jun 2003 10:05:01
Message: <web.3eddfbadb46be30fd47c4900@news.povray.org>
Ok, im working on a rubix cube, and I have this problem:

Say I take this object and rotate it by a vector <a,b,c>. Then, I rotate
that entire thing by <x,y,z>.  What is my resulting rotation, were I to
convert the "inner" and "outer" rotations into a single expression? It is
unambiguosly not <a+x,b+y,c+z>, but what is it?

A pointer to a built in funciton would be useful, but more useful would be
the real algorithm.

Thank you all in advance.


Post a reply to this message

From: Les Popow
Subject: Re: Rotating Rotation
Date: 4 Jun 2003 10:21:59
Message: <3ede0087@news.povray.org>
Check out:

http://mathworld.wolfram.com/RotationMatrix.html


"neb" <neb### [at] qismorg> wrote in message
news:web.3eddfbadb46be30fd47c4900@news.povray.org...
> Ok, im working on a rubix cube, and I have this problem:
>
> Say I take this object and rotate it by a vector <a,b,c>. Then, I rotate
> that entire thing by <x,y,z>.  What is my resulting rotation, were I to
> convert the "inner" and "outer" rotations into a single expression? It is
> unambiguosly not <a+x,b+y,c+z>, but what is it?
>
> A pointer to a built in funciton would be useful, but more useful would be
> the real algorithm.
>
> Thank you all in advance.
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.