POV-Ray : Newsgroups : povray.general : About texturing Server Time
5 Aug 2024 06:16:31 EDT (-0400)
  About texturing (Message 1 to 3 of 3)  
From: Christian
Subject: About texturing
Date: 9 Dec 2002 15:10:04
Message: <web.3df4f87eb8769b90ca55c43a0@news.povray.org>
Hi guys. Here's me again.

I've been fooling around with 3.5 for a while...

Got no time for further studing it.

Got a question, and almost no time to make it, so i'll do it fast.

Is there any way to attach certain texture to parts of a mesh and then
attach another one to another part of a mesh and have a nice blend of them?

Nothing else. If it's not clear what i ask, i'll come later and try to
explain myself better.

Greeting to Chris and to the rest of you, guys.

Bye.


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From: Hugo
Subject: Re: About texturing
Date: 10 Dec 2002 06:45:37
Message: <3df5d3e1$1@news.povray.org>
If you're working with meshes, you could try to texture them in another
software. There are a few freeware's out there to UV map your models, and
you can blend textures manually in Paintshop. It sounds easier to me than
setting up complex textures in POV but in some cases, maybe you only need
something like this:

#local Pig1=pigment { rgb 1*x };
#local Pig2=pigment { rgb 1*z };

#local Blend=pigment { gradient y pigment_map {
    [ 0 Pig1 ] [ 1 Pig2 ] }
};



Hugo


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From: Tony LaVigne
Subject: Re: About texturing
Date: 10 Dec 2002 11:15:04
Message: <web.3df612ab808326df88d4e3910@news.povray.org>
Christian,
In the Beginners Manual Section 3.5.2
There is a very nice short and sweet tutorial for Mesh2. Towards the end are
examples on how you can micromanage your textures.  I believe it's possible
to do all that you invision but I fear you may not have the time for it.
  In my opinion mesh2 objects are much easier, controllable and flexible
than the mesh objects.
Tony
xen### [at] xenomechanicscom


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