If you're working with meshes, you could try to texture them in another
software. There are a few freeware's out there to UV map your models, and
you can blend textures manually in Paintshop. It sounds easier to me than
setting up complex textures in POV but in some cases, maybe you only need
something like this:
#local Pig1=pigment { rgb 1*x };
#local Pig2=pigment { rgb 1*z };
#local Blend=pigment { gradient y pigment_map {
[ 0 Pig1 ] [ 1 Pig2 ] }
};
Hugo
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