POV-Ray : Newsgroups : povray.general : Pov D&D Maps Server Time
4 Aug 2024 00:29:47 EDT (-0400)
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From: Jettero Heller
Subject: Re: Pov D&D Maps
Date: 15 Nov 2003 08:20:28
Message: <slrnbrc9vq.1h7.povfan@corky.voltar-confed.org>
That'd be great actually.  What sort of inputs do the macros
take?  I'm thinking of a very simple GTK tile editor that I could
use to feed data to your macros... 

Could have the whole thing working great by the end of the
weekend.

In article <3fb562a7@news.povray.org>, Merrin wrote:
> Would you like me to modify the code to support squares instead of Hexes?


-- 
If riding in an airplane is flying, then riding in a boat is swimming.
50 jumps, 15.0 minutes of freefall, 31.3 ff vertical miles.


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From: Zero
Subject: Re: Pov D&D Maps
Date: 18 Nov 2003 16:10:01
Message: <web.3fba8993c7f182677affeda0@news.povray.org>
Merrin-

I too would be interested in the macros. My brother-in-law is running a D&D
game that would benifit from some improved maps. Also it would be
interesting to see how you did it.

Zero

Merrin wrote:
>Would you like me to modify the code to support squares instead of Hexes?
>
>
>"Jettero Heller" <pov### [at] voltar-confedorg> wrote in message
>news:slr### [at] corkyvoltar-confedorg...
>> OK, yeah, I'm a nerd,


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