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I've got an object and I want a lightsource inside it,
so I used:
union{
object{Whatever .....}
light_source{<0,0,0>
color rgb 0.5
}
}
or even:
union{
object{Whatever .....}
object{
light_source{<0,0,0>
color rgb 0.5
}
}
}
With either of these I get a warning that a CSG should have more than
one object. So in order to make the warning go away I've tried:
object{Whatever .....
light_source{<0,0,0>
color rgb 0.5
}
} // End of object.
This won't render I get an error message telling me that I must use
the new syntax.
So if someone could tell me how to get rid of the warnings or what
the new syntax is I'd be grateful.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
11:48pm up 1 day, 20:22, 7 users, load average: 2.06, 1.57, 1.31
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Steve wrote:
>
> I've got an object and I want a lightsource inside it,
> so I used:
> With either of these I get a warning that a CSG should have more than
> one object. So in order to make the warning go away I've tried:
> This won't render I get an error message telling me that I must use
> the new syntax.
The new syntax warning means do not declare your light_source as an
object use instead -
light_source{<0,0,0>
color rgb 0.5
} // End of light_source.
Since a light source is not considered an object in POV-Ray it does
not count as one in a csg operation. Ignore the warnings and it will
work anyway.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Steve wrote:
>
> I've got an object and I want a lightsource inside it,
You could try
light_source{
<0,0,0>
rgb 0.5
looks_like{ some_object }
}
This effectively makes a union of the light_source and the object.
PoD.
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On Mon, 20 Mar 2000 16:25:45 -0800, Ken wrote:
>
>
>Steve wrote:
>>
>> I've got an object and I want a lightsource inside it,
>> so I used:
>
>> With either of these I get a warning that a CSG should have more than
>> one object. So in order to make the warning go away I've tried:
>
>> This won't render I get an error message telling me that I must use
>> the new syntax.
>
>The new syntax warning means do not declare your light_source as an
>object use instead -
>
>light_source{<0,0,0>
> color rgb 0.5
> } // End of light_source.
>
>Since a light source is not considered an object in POV-Ray it does
>not count as one in a csg operation. Ignore the warnings and it will
>work anyway.
>
Man that was fast. Guess I'll just have to live with the warnings
then.
Pod suggests using a looks_like, but for some reason I hate the
looks_like statement with a passion.
Thanks.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
12:27am up 1 day, 21:02, 6 users, load average: 1.14, 1.14, 1.10
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From: Nieminen Juha
Subject: Re: Light source inside object/CSG warnings?
Date: 21 Mar 2000 04:33:25
Message: <38d741e5@news.povray.org>
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Steve <sjl### [at] ndirectcouk> wrote:
: Pod suggests using a looks_like, but for some reason I hate the
: looks_like statement with a passion.
There's nothing to hate about the looks_like. It however works differently
from an union.
Firstly it implicitly makes the object shadowless.
Secondly it translates the object with the location of the light.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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On 21 Mar 2000 04:33:25 -0500, Nieminen Juha wrote:
>Steve <sjl### [at] ndirectcouk> wrote:
>: Pod suggests using a looks_like, but for some reason I hate the
>: looks_like statement with a passion.
>
> There's nothing to hate about the looks_like. It however works differently
>from an union.
> Firstly it implicitly makes the object shadowless.
> Secondly it translates the object with the location of the light.
That's why I hate it, I had some quite bad early experiences with it,
mainly not being able to predict where the hell the thing would be,
I've played with it a lot but don't seem to be able to master it.
I've used looks_like in the title images on my web page, but can't
tell quite what it's doing, the images look good to me so I've left
the looks_like in there, I've tried moving it around, but nothing
seems to move, so I've vowed never to use them again.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
4:40pm up 5 days, 13:14, 6 users, load average: 1.03, 1.14, 1.19
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No problem.
light_source
{ 0,1
looks_like { whatever }
translate <1,2,3>
}
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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