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> > Well, I think he has to put some upper limit for practical reasons.
> > If each entry would take 24 hours to render (at 800x600 with antialiasing),
> > rendering all the entries would take as many days as there are entries... :)
> Isn't there ren### [at] paul bourke ?
Yes there is and it will be used if necessary.
Anyone who submits something that takes 200+ processors more than a
couple of hours probably hasn't rendered the image themselves.
--
Paul Bourke
pdb_NOSPAMswin.edu.au
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> > Please don't be too strict there, my current WIP takes about 5 hours at
> > 320x240, no aa on an Athlon 1GHz.
You guys are scaring me.
> Well, I think he has to put some upper limit for practical reasons.
> If each entry would take 24 hours to render (at 800x600 with antialiasing),
> rendering all the entries would take as many days as there are entries... :)
They will be rendered as they are submitted so that might help a bit.
I have also allocated 5 days from the end of contest closure to the
start of the rendering.
I'll think about a limit, one possibility is to say "rendering will
start as soon as the entry is received, it must finish before the
voting starts".
--
Paul Bourke
pdb_NOSPAMswin.edu.au
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> By the way, perhaps you should mention in the page the exact rendering
> settings you will be using to render the images (the command-line options
> should suffice).
> If you have a fast machine, I propose rather good-quality settings
> (mainly with regard to antialiasing, something like "+a0.1 +am2").
The current (minimal) ini file is
Output_File_Type=C
Width=800
Height=600
Quality=9
Antialias=on
Antialias_Threshold=0.01
If people have special requirements (radiosity, oh no!) then
I will consider them. The jpg is made with "convert" with quality
set to 95%.
--
Paul Bourke
pdb_NOSPAMswin.edu.au
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> Complaint: 256 chars is too short. I would like to have the original (?)
> 500 at my disposal. Please let's turn this into a LONG code contest... ;-)
I first thought that also but I have managed to create what I
think are very artistic images with as little as 180 bytes.
--
Paul Bourke
pdb_NOSPAMswin.edu.au
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From: Warp
Subject: Re: Announcement - POVRay Short Code Contest Open - Round 3
Date: 10 Feb 2004 04:38:01
Message: <4028a679@news.povray.org>
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Paul Bourke <pdb### [at] swin edu au> wrote:
> If people have special requirements (radiosity, oh no!) then
> I will consider them.
Radiosity is not turned on by ini file settings in POV-Ray 3.5 and later
but from the scene itself, so you don't need to worry about that.
> The jpg is made with "convert" with quality
> set to 95%.
I think that the proposal of the participant accepting the image being
a good idea. Sometimes some patological images will have artifacts even
at 95% jpeg quality and require additional jpeg setting tweaking (namely
setting the color sampling to 1x1x1).
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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From: nospam
Subject: Re: Announcement - POVRay Short Code Contest Open - Round 3
Date: 10 Feb 2004 20:03:14
Message: <40293b2a.10776521@localhost>
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On Sun, 08 Feb 2004 22:13:05 +1100, Paul Bourke
<pdb### [at] swin edu au> wrote:
>Consider the POVRay Short Code Contest round 3 (SCC3) open!
>The beginnings of the www page is here
> http://astronomy.swin.edu.au/scc3/
>It will evolve as time goes on. If you have any suggestions,
>corrections, complaints (surely not), then feel free to
>email me or post them here for debate.
>
>The submission page is working although it hasn't been stress
>tested, so be gentle.
>--
>Paul Bourke
>pdb_NOSPAMswin.edu.au
I went to the page and read all of the details.
I have a concern.
The page says that the entries will be rendered using
version 3.6. Seeing as how 3.6 is still beta, with potential
for instabilities, maybe using a beta for contests is not a
good idea.
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nospam wrote:
>
> I went to the page and read all of the details.
> I have a concern.
> The page says that the entries will be rendered using
> version 3.6. Seeing as how 3.6 is still beta, with potential
> for instabilities, maybe using a beta for contests is not a
> good idea.
Judging by the extremely low number of bugs reported in the first two
weeks of the beta testing I would venture to say that v3.6b1 appears
to be very stable.
--
Ken Tyler
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> I went to the page and read all of the details.
> I have a concern.
> The page says that the entries will be rendered using
> version 3.6. Seeing as how 3.6 is still beta, with potential
> for instabilities, maybe using a beta for contests is not a
> good idea.
Part of the idea for running the contest was to "celebrate"
the 3.6beta1 release. I don't want to relax this if I can help
it, it would make my automatic processing of the entries much
more problematic. After all, some people might submit code that
exploits a bug....?
--
Paul Bourke
pdb_NOSPAMswin.edu.au
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From: Warp
Subject: Re: Announcement - POVRay Short Code Contest Open - Round 3
Date: 11 Feb 2004 05:38:23
Message: <402a061f@news.povray.org>
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nospam <Pet### [at] nym alias net almost> wrote:
> The page says that the entries will be rendered using
> version 3.6. Seeing as how 3.6 is still beta, with potential
> for instabilities, maybe using a beta for contests is not a
> good idea.
In my opinion it's an excellent idea. It's a wonderful testbed to
really stress POV-Ray 3.6 with unusual code, which potentially will
cause discoveries of bugs.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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From: Florian Brucker
Subject: Re: Announcement - POVRay Short Code Contest Open - Round 3
Date: 12 Feb 2004 08:01:55
Message: <402b7943@news.povray.org>
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Just submitted my 242 byte baby. 256 bytes are really something that
makes you're life hard, especially with long keywords (global_settings
etc...), but it makes it reallly interesting, too!
Can't wait to see the other submissions. Good luck to everybody :)
Florian
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